Firerouge Posted September 9, 2009 Share Posted September 9, 2009 As a first time moder here I was hopping someone of a bit more experience could help me with this. How would I make it so that a computer or a switch could make something dissapear when activated, say rubble or placeable water. I am working on a mod that has an underground complex and I want it so that the player has to swim a short ways that flip a switch so that the complex will be drained of all water, just in case anyone wanted to know why I was asking. Please and thank you for anyone who helps. Link to comment Share on other sites More sharing options...
Firerouge Posted September 10, 2009 Author Share Posted September 10, 2009 Just wondering is this the right forum to post this? Link to comment Share on other sites More sharing options...
Skree000 Posted September 10, 2009 Share Posted September 10, 2009 yup this is the right place to ask :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 10, 2009 Share Posted September 10, 2009 When you place the rubble, make it persistent and give it a ref ID in the box, ex: rubblepileREF.When you create your terminal, you will see a box for "Item Result Script". In that box, you would put rubblepileREF.disableOnly on the line that is supposed to disable rubble, of course. If there are multiple piles of rubble, go to the Enable Parent tab on the Reference window and choose rubblepileREF. That will disable them all when the original rubble pile is disabled.How a terminal clears rubble I leave to you. Link to comment Share on other sites More sharing options...
jackpack Posted September 10, 2009 Share Posted September 10, 2009 im not at the scripting part yet, but it would be cool & i imagine possable to make the water move down & then dissapeir. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 10, 2009 Share Posted September 10, 2009 I don't know how to do that. I would just put the switch far away so the player can't see it instantly vanish. Link to comment Share on other sites More sharing options...
jackpack Posted September 10, 2009 Share Posted September 10, 2009 it can be done. i need the thing from stargate when it opens, lol the scripting will be: object forward, object expand, object backwards, object dissapeir. --- get a script tutorial or mess about in a testcell with some scripts & objects and id bet by this time next week youl be scripting allsorts of stuff :D Link to comment Share on other sites More sharing options...
Firerouge Posted September 11, 2009 Author Share Posted September 11, 2009 Thanks for your responses, I will try implementing it latter tonight. Link to comment Share on other sites More sharing options...
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