Avek Posted September 10, 2009 Share Posted September 10, 2009 ****FIXED***** Hello everyone, this is my first post on these forums :) So, I'm having a problem with grass.I'm not using any mods for changing plants and anything like this (greenworld alike). here is a pic of that dang ugly grass ... http://img16.imageshack.us/i/screenshot1tz.jpg/ It looks like some alpha channels were lost or something like that (it's not transparent at all)... Dunno what to do :S Everything is set to max and running game at HDR. I was trying to look for similar problems, but couldn't find them... That's why I've created that topic. Thanks in advance. ****FIXED***** EDIT: Ok, I've fixed it...Just needed to set in GPU's control panel to let an application to decide which settings to use... Link to comment Share on other sites More sharing options...
mechine Posted September 12, 2009 Share Posted September 12, 2009 Ums that looks like a AA transparency issue It deals with stuff like tree branchs. Basicly AA trying to make things with transparent textures less jaggy ( which might make them invisable without the AA transparency setting) You can jack AA transparency all the way up (supersampling) FO3 uses Multisampling I think (middle) which will draw more tree branches, an other things There's settings in the tweekguide that deal with grass quality Like for one I set mine to 140 so less grass is rendered And you know I didn't even notice until I just read this post. Stuff from another post below... For one, I turn off fallout 3's AA an AF settings (performance) then force whatever AA an AF I want via the grapics cards control panel "override any application setting" this allows me to pick max AA an AF without any performance drop, while any setting over 4X in fallout's AA an AF setting yeilds major performance drops. Fallout doesn't like it when you first switch an start forcing AA an AF sometimes, which just relaunch fallout to fix it's rare an only happends if you go from fallout's 4X to Nvidias SLI 32XQ max setting or whatever. Then this last time in the Fallout3launcher.exe, I picked ultra, then moved the sliders to only 1/4 the way up basicly taking the max number for them selectable 2-14 (which is 12) then dividing that by 4 so I picked 3-4 anyway around the 1/4 the way up mark, then go in game an use the in game settings to make the distances all line up with either the smallest or largest one (so they all match) Idk Trees are drawn way to far away even on 1/4 But I don't notice at all. This an the tweek guide is what got rid of stuttering. Mirco stuttering is a different problem an you just have to live with it, unless it's really really bad micro stutters. Link to comment Share on other sites More sharing options...
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