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Broken Quests?


Panzer4

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First, in Anvil, I spoke to Azzan about a contract and he mentioned a rat problem in a woman's house. There was no "quest added" message and when I went to the woman's house (I forget her name) she said something about her pet rats but nothing to do with a quest to perform.

 

Second, I received the quest from Armand Cristophe to join the Thieves' Guild. When I arrived at the house where the diary was, I got to the diary first and heard Methedriel (sp) say I had beaten her to it. Then I took it back to Armand and all he said was "Are you confused?" with no dialogue option to hand over the diary. Methedriel, when I spoke to her, called me a thief. I then reset it and allowed her to get the diary, but I checked and it was still in the same location in the mark's house, and when I searched her house it wasn't there. Anyway, I tried all the combinations I could think of but always with the same result.

 

When I encountered one quest that didn't work I thought it might just be because I hadn't fulfilled something or other that I needed to do first (although on the console version that wasn't the case). However, now with two quests not working, I'm thinking that something is broken. Here are the mods I have installed and their load order taken from OBMM:

 

Oblivion.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oscuro's_Oblivion_Overhaul.esp

BrewHouse.esp

Oblivion Citadel Door Fix.esp

Knights.esp

Amajor7 Imperial Furniture.esp

DLCShiveringIsles.esp

Apachii_Goddess_Store.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

DeadlyReflex 5 - Combat Moves.esp

MidasSpells.esp

 

I also have the Apachii Goddess Store and Qarl's Texture Pack.

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First, in Anvil, I spoke to Azzan about a contract and he mentioned a rat problem in a woman's house. There was no "quest added" message and when I went to the woman's house (I forget her name) she said something about her pet rats but nothing to do with a quest to perform.

 

Second, I received the quest from Armand Cristophe to join the Thieves' Guild. When I arrived at the house where the diary was, I got to the diary first and heard Methedriel (sp) say I had beaten her to it. Then I took it back to Armand and all he said was "Are you confused?" with no dialogue option to hand over the diary. Methedriel, when I spoke to her, called me a thief. I then reset it and allowed her to get the diary, but I checked and it was still in the same location in the mark's house, and when I searched her house it wasn't there. Anyway, I tried all the combinations I could think of but always with the same result.

 

When I encountered one quest that didn't work I thought it might just be because I hadn't fulfilled something or other that I needed to do first (although on the console version that wasn't the case). However, now with two quests not working, I'm thinking that something is broken. Here are the mods I have installed and their load order taken from OBMM:

 

Oblivion.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oscuro's_Oblivion_Overhaul.esp

BrewHouse.esp

Oblivion Citadel Door Fix.esp

Knights.esp

Amajor7 Imperial Furniture.esp

DLCShiveringIsles.esp

Apachii_Goddess_Store.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

DeadlyReflex 5 - Combat Moves.esp

MidasSpells.esp

 

I also have the Apachii Goddess Store and Qarl's Texture Pack.

 

It's probably an incompatibility between OOO and Unofficial Ob Patch. Or maybe one of them is conflicting with whatever official patch you may be using. Try one at a time disabling each file and seeing if it helps.

 

It's a pain in the butt I know, but it's probably the easiest way.

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That was it. The quests worked once I disabled Knights of the Nine, though I'm not sure what it was conflicting with. I'm really new at the PC version of Oblivion and I'm not entirely certain what to do about it now: can I just leave it alone until I want to do the Knights quest, or do I need to do some further work to determine what the conflict was with and then perhaps change the load order or take some other step?
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You could just go with the flow until you're ready to do Knights... you're not missing out on too much. If you want to play with the load order just to see what happens, try putting it directly below Oblivion.esm so UOP and OOO load after it. If it doesn't help, try putting it way on the bottom.

 

Ah, the joys of figuring out why the game's not working...

 

Glad to see you got somewhere though! ;)

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There is a bit of a learning curve to Oblivion, isn't there? I think I will start fiddling with the load order as I have to learn about such things sooner or later and now is a good time to start. I opened one of the tools on OBMM that shows conflicts and have to confess that I couldn't make heads or tails of it. Are there any tutorials out there on using the features in OBMM? I've been seeing all of these really powerful tools such as OBMM and Wrye Bash but the instructions for their use could use some amplification.
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I've been shifting the load order around and thought I had solved it by putting Knights near the top. Then I got to Cheydenhal and couldn't get the Mages' Guild quest until I disabled it again, though the Fighters' Guild quest worked. So I suppose the solution is just to leave it disabled until the time comes to do the Knights of the Nine Quest. Can someone tell me if leaving it disabled is going to cause any other problems along the way?
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Well, I have one more idea...

 

Somewhere on the Nexus is the unofficial patch for KOTN. I've been running that unofficial patch (directly after the KOTN) and I ahve never ever had a problem with any quests.

 

There's unofficial patches for all of the DLC thingamajigs. They fix more bugs and funny things than you can shake a sword at... try looking into those. Load them just after each of their respective DLCs for the best results...

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