MMMZ Posted September 11, 2009 Share Posted September 11, 2009 alright i am busy making a mod to turn Fallout3 into something more of a FPS.one of the important things i did was disabling the auto-aim, but now i have a problem.with some weapons the projectile spawns in far away from the camera.normally this wouldn't matter because of auto-aim, but i need it to be off.the best example is the perforator where the projectile spawns about 48 to 64 units under the camera forcing me to aim high above my target.does anyone have the knowledge what causes this and how to fix it? Link to comment Share on other sites More sharing options...
baduk Posted September 11, 2009 Share Posted September 11, 2009 I think you could adjust the animations and that will make it accurate. dunno if there is easier way. I am interested in finding more about this. Link to comment Share on other sites More sharing options...
jemiari Posted September 11, 2009 Share Posted September 11, 2009 This might help you. Link to comment Share on other sites More sharing options...
MMMZ Posted September 11, 2009 Author Share Posted September 11, 2009 allright... it seem the projectile spawn location changes to a lower point when using the scopen on the perforator... strange.so now i'll look a bit more into that. Link to comment Share on other sites More sharing options...
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