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projectile spawning location problem


MMMZ

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alright i am busy making a mod to turn Fallout3 into something more of a FPS.

one of the important things i did was disabling the auto-aim, but now i have a problem.

with some weapons the projectile spawns in far away from the camera.

normally this wouldn't matter because of auto-aim, but i need it to be off.

the best example is the perforator where the projectile spawns about 48 to 64 units under the camera forcing me to aim high above my target.

does anyone have the knowledge what causes this and how to fix it?

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allright... it seem the projectile spawn location changes to a lower point when using the scopen on the perforator... strange.

so now i'll look a bit more into that.

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