Jump to content

MEGATON EXPANSION & FIXES


Roborabbit

Recommended Posts

Mayb for the whole space problem you could take some shops or houses, firing range or even the jail and stick them underground. Don't know if this is possible but I think the side of the crater would make a nice little place for a tunnel/mine shaft thing. The people hanging sounds pretty sweet. Goes along well with the wildwest/wasteland look. The lights at night are awesome. I'm so tired of stumbling around megaton at night with that stupid little pipboy light. lol ...and Moira acts like she's hopped up on something all the time. But anyway, sounds like a good mod.
Link to comment
Share on other sites

  • 3 weeks later...

I have added version 1.2 Alpha to fallout3nexus now please take a look here:

 

http://www.fallout3nexus.com/downloads/file.php?id=9049

 

I have added:

 

*the underground area

*Moved the jail to the underground

*moved the npcs for the jail underground

*started the markets

*started the living area

*Added a firing range

 

this is an alpha so not all of it is done I would like to get peoples ideas and thoughts on my progress so far before I go into any interiors or detail.

Link to comment
Share on other sites

  • 3 weeks later...

Is this mod compatible with the Megaton House and Theme Overhaul? And if not, is there a way to help make it compatible?

 

Because I tried a Megaton Walkway mod, and I couldn't find ANY way to make it compatible with the Megaton House and Theme Overhaul. Probably because the Megaton House and Theme Overhaul alters the outside of the player's house...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...