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Mercenary's/fighters guild mercs


marabunta5

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I have this ideafor Mercenary;s in Taverns that can be hired for a pirceopf course wich increases the higher your level is.. They should respawn if possible ( and start at the place they were placed) or Just The ability to Higher fighters guild members (random ones not exisiting ones) who fight for you till they die or thier contract ends ( like 3 days 6 days 1 week 2 weeks etc) all i can do is placement of Npcs and thweir looks etc The rest i dunno
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I have this ideafor Mercenary;s in Taverns that can be hired for a pirceopf course wich increases the higher your level is.. They should respawn if possible ( and start at the place they were placed) or Just The ability to Higher fighters guild members (random ones not exisiting ones) who fight for you till they die or thier contract ends ( like 3 days 6 days 1 week 2 weeks etc) all i can do is placement of Npcs and thweir looks etc The rest i dunno

well with the imperial legion faction mod you can take a bodyguard with you.

 

sounds neat but you should have quests to earn the right to hire mercs

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Or to keep it simple for the start a lvl requirement (to develop bug test etc.. to be sure everything works before starting on the quests for the Right to hire mercs.. but The quest/quests could be like this

 

A big merc company lost each other after A big storm while they got attacked by bandits/marauders they ended up in inns away from each other the Quest could then be gotten from the leader of the squad and he wants you to free the captured mercs in order to Earn the right to hire them ( it could be made bigger by putting the captured mercs in dioffrent prisons of some sorts

 

( try to ignore my grammar for me personaly i find it hard to learn using ,. etc.. bad school or i never understood the use of it =] )

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Or to keep it simple for the start a lvl requirement (to develop bug test etc.. to be sure everything works before starting on the quests for the Right to hire mercs.. but The quest/quests could be like this

 

A big merc company lost each other after A big storm while they got attacked by bandits/marauders they ended up in inns away from each other the Quest could then be gotten from the leader of the squad and he wants you to free the captured mercs in order to Earn the right to hire them ( it could be made bigger by putting the captured mercs in dioffrent prisons of some sorts

 

( try to ignore my grammar for me personaly i find it hard to learn using ,. etc.. bad school or i never understood the use of it =] )

lol about the grammar dont worry about its the internet you dont need grammar most of the time

 

 

sounds interesting but if they were a big merc company how did they get lost so easy?

 

 

hmmmm we gots some thinkin to do dont we?

im terrible at modding and even paint so i couldnt help you out with that but i could email you dialogue if you want...i dont know how to script it but it would save you the trouble of writing it up

 

 

maybe it could be like the blackwood company but the merc guild sets up the first ever guild hall in the imp city.and instead of being high on hist sap they could be legit and you could be leader of both merc guild and fighters guild

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Im resonable with the CS They could get lost so easily During the chaos of combat + it could have been foggy and or stormy And not all mercs need to be Veterans/ experienced They could also have Trainee's with em Ya know Rookies people new o the battle.

why doesnt the player be the trainee?

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