irswat Posted March 16, 2014 Share Posted March 16, 2014 (edited) I have this script I've been working on to get snipers to react to the player from the maximum possible distance. I am trying to implement the function CreateDetectionEvent, in part, to accomplish this. I am not certain this is the best way to use it. scn OldSniperModScriptWithTimer float hfPlayer int AlertFlag ref rSniper float WeapMaxRange begin GameMode if player.IsInInterior == 1 MessageEX "Debug Mode Disabled [inside]" return elseif player.IsInInterior == 0 set AlertFlag to 0 set WeapMaxRange to GetMaxRange WeapNVGhillieSniperRifle ;set WeapMaxRange to 11000 set rSniper to GetSelf MessageEX "Sniper Mod Debug Mode Enabled" if GetDead MessageEX "Sniper %i is dead" rSniper Disable 1 MarkForDelete set AlertFlag to 0 return endif if player.GetDead set AlertFlag to 0 return endif set hfPlayer to player.GetDistance rSniper if hfPlayer <= WeapMaxRange set AlertFlag to 1 MessageEX "Sniper is %g units away" hfPlayer CreateDetectionEvent player 100 3 if GetDetected player StartCombat player endif endif if AlertFlag == 1 Look player rSniper.UseWeapon WeapNVGhillieSniperRifle rSniper player 6 0 0 1 0 endif return endif return end Edited March 16, 2014 by irswat Link to comment Share on other sites More sharing options...
irswat Posted March 16, 2014 Author Share Posted March 16, 2014 (edited) what is the sound level parameter really mean? does it affect how likely the NPC is to react to the event? What is the event type parameter? Does it make a difference if I use bullet, beam, explosion, or general?if i want to force the sniper to detect the playerI cant find documentation for this if the script is attached to the Sniper NPC would I use: rSniper.CreateDetectionEvent player 100 3 or player.CreateDetectionEvent rSniper 100 3 Edited March 16, 2014 by irswat Link to comment Share on other sites More sharing options...
jazzisparis Posted March 17, 2014 Share Posted March 17, 2014 There is no way to force an NPC to detect the player, or any other NPC.CreateDetectionEvent has a relatively short range and would be useless in your case. Link to comment Share on other sites More sharing options...
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