mktsang Posted September 11, 2009 Share Posted September 11, 2009 Hey guy I am a newbie I was making clothes for my PCIt turn weird when it shows up, it is all shiny and not cloth like, and not even silkybut my PC's (chocolate elf with oil 1 selected )body turn dull I try to copy others' work or data in nifskope and change some number in nifskopelike the NiMaterialProperty and I have try update tangent space, smooth normal, make skin parti...what so everIt does not helpAny idea?My textures were self-made using and following the CSWiki page "custom cuirass"I use GIMP to packet a tga file and use DDSconverter to make it a dds Oh yeah I will have my screenshot ready in a minute suggestion for improvement will be great http://img11.imageshack.us/img11/9738/oblivion5.pnghttp://img16.imageshack.us/img16/4210/oblivion7.pnghttp://img32.imageshack.us/img32/4011/oblivion8.pngand last ..Iroha for referencehttp://img34.imageshack.us/img34/7783/oblivion9.png I want to make my clothes to the Iroha knee sock like...not very shiny and reflective If any more information is needed please let me know ...coz I am a noob don't know much about texture and nifskope Link to comment Share on other sites More sharing options...
ipegot Posted September 11, 2009 Share Posted September 11, 2009 http://cs.elderscrolls.com/constwiki/index...ity_Normal_Maps Link to comment Share on other sites More sharing options...
mktsang Posted September 11, 2009 Author Share Posted September 11, 2009 http://cs.elderscrolls.com/constwiki/index...ity_Normal_Maps thank you but I am following the guide already...If possible..can you show me how to make it less shiny... I have tried to use a 7x7 filter and a smoother texture, it still gives the same result Link to comment Share on other sites More sharing options...
ipegot Posted September 12, 2009 Share Posted September 12, 2009 Change the settings you are using. Blue areas in the normal map reflect light, if its too shiny in game then you will want more transparency in your normal map. Try changing your alpha channel settings. Link to comment Share on other sites More sharing options...
Unavi Posted September 12, 2009 Share Posted September 12, 2009 i ususaly do this: before creating the normal map i change the brigtness level to very be very dark and then i set the color to alpha to black (like that tutorial says i think. When the normal map is applied it is much more transparent and thus isn't so shiny in game. Link to comment Share on other sites More sharing options...
mktsang Posted September 12, 2009 Author Share Posted September 12, 2009 thank you for replyI almost fix all the shininess on my clothesbut what about the skin?Other Mod won't make my skin to a dull color And also I downloaded Bigger Double Melon-BDMwhen my PC goes naked her upperbody and the rest of the parts become colorless what I mean colorless is that the upperbody is using UpperBodyFemale.dds in characters\chocolate\female\UpperBodyFemale.ddsnot like others' upperbody mesh which uses footfemale.ddsand when I tried to fix it by going to CS and change the racemake it use the footfemale.dds by default, it work, but I assume that I am not suppose to do so Any idea how to fix this ? Link to comment Share on other sites More sharing options...
Unavi Posted September 13, 2009 Share Posted September 13, 2009 hmm, i'm not sure if i understand you,but if you use blender, it might happend that the nif exporter scirpt merges body materials together with your new armor materials. In this case both the body and armor meshes will use the same material witch is not good at all and can lead to problems. Check the console while exporting from Blender to NIF. If you see the message that some materials are merging together, just slightly change a setting in your armor's material. I had your same problem and this fixes it...if i remember well. Link to comment Share on other sites More sharing options...
mktsang Posted September 14, 2009 Author Share Posted September 14, 2009 hmm, i'm not sure if i understand you,but if you use blender, it might happend that the nif exporter scirpt merges body materials together with your new armor materials. In this case both the body and armor meshes will use the same material witch is not good at all and can lead to problems. Check the console while exporting from Blender to NIF. If you see the message that some materials are merging together, just slightly change a setting in your armor's material. I had your same problem and this fixes it...if i remember well. here is my 2 export screenshotthe two skin merging together should be ok because one of them is the chest the other is the anklethe upper is everything that has red the lower is blue and yellow partsif you need more information, pls let me knowme and my friend both have a problem with weird skin display while having our custom made clothes onthe glossy or oily skin became dull and darkif you need to see my file I am more than happy to provide it if that helps http://img6.imageshack.us/img6/3402/exportr.jpg Link to comment Share on other sites More sharing options...
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