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Problem with the Eyes in FACE


DSWBeef

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Get all the DLC's, get Enclave comander, and MMM

 

Then call in 40 or more Enclave,BOS,Outcast, or Army NPC's

 

Use the Move markers (flags) so only 4 if any are following you

 

Send them to Metro Central with increased increased spawns running, an feral ghoul rampage

 

Then go watch what happens when you order them to purge Metro Central.

 

With 40 or more (which you can only have 5 followers) you can order 40 or more to either guard a flag

 

or purge a area. LOLZ total chaos, You kind of need Grooveatron for the shoot them (get over here)

 

so that you can get npc's un-stuck, then also you need bullet time.

 

 

 

 

But then recently I've found that bullettime will let you go thru some doors that would crash you

 

activate bullettime, then enter the door, an turn it off.

 

 

 

I guess we could fix all this stuff, an even make things better, but that's a drag you wana get some play time.

 

You could look into the insane OverRide first draft http://thenexusforums.com/index.php?showtopic=149252

 

 

 

 

Or rant an rave about it http://thenexusforums.com/index.php?showtopic=149264

 

 

 

 

FACE is complex....

 

 

 

The old rules, you could only have one mod that changed RACE/Eyes/Hair/ect.

 

 

 

Say you have Rivens eye's, then have a hair pack, all the eyes or all the hair is going to be purple.

 

 

 

Not that I ever figured it out, but FACE works to combine more than one RACE/eyes/hair mod.

 

 

eyah, like I said it's complex.

 

 

 

I'd say either it's a archive invaildation glitch bug or not applied.

 

Could be the order or install of FACE got messed up.

 

Could be that you have to download the FACE stuff, and also the original mods (which would have the meshes an textures)

Like Rivens eyescapes, the textures may not be inside the FACE mod, just the stuff in order to combine it with other mods

to produce a huge race/eyes/hair overhawl, but if you ask me one should just make their own an combine it all the dirty awful hard way

with GECK an FO3edit to make a custom set up for themselfs, that's a lot of work though.

 

Also it could be that the FACE stuff was installed great an you have all the textures meshes as well, but

you have some other mod which is changing RACE/eyes/hair, later in the load order that messes up the FACE mod

Which you could try loading FACE later in the load order, but because of it being a complex mod

 

 

 

I think if I were to try to run FACE, first off, I'd get a known good working version of fallout 3 installed an patched to 1.7

 

No mods installed at all, then run around in the vanilla game for a while testing the crap out of it, trying to make it crash

 

looking for glitches an bugs, while also following the tweekguide, in order to null any stuttering via the grapics settings.

 

After I got Fallout 3 running really well without mods an patched to 1.7, I'd then probably add the DLC's then test the game

 

with them running again. Just to get a base line of how much the system crashes or any problems that are just part of fallout 3.

 

Then I'd start out installing mods, doing just the FACE stuff first, get that figured out and then install the other poop.

 

 

 

 

I guess you could also open up the load order with FO3edit then look at what is causing your mesh an textures to not be rendered.

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