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Script for a droppable quest item off wiki does not work


Masterofnet

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ScriptName DroppableQuestObject Extends ObjectReference
 
Event OnContainerChanged(ObjectReference NewContainer, ObjectReference OldContainer)
	If FromQuest.GetStage() < StageToStopQuestItem ; Are we a quest item at the current stage?
		If OldContainer == PlayerREF
			FromQuest.SetObjectiveDisplayed(ObjectiveToDisplayOnDrop, True, True)
			FromQuest.SetObjectiveDisplayed(ObjectiveToHideOnDrop, False) ; Uncomplete the objective completed on pickup.
			If UncompleteEnable
				FromQuest.SetObjectiveCompleted(ObjectiveToCompleteOnPickup, False)
			EndIf
			If StageToSetOnDrop >= 0
				FromQuest.SetStage(StageToSetOnDrop)
			EndIf
		ElseIf NewContainer == PlayerREF
			FromQuest.SetObjectiveDisplayed(ObjectiveToDisplayOnPickup, True, True)
			FromQuest.SetObjectiveCompleted(ObjectiveToCompleteOnPickup)
			If StageToSetOnPickup >= 0
				FromQuest.SetStage(StageToSetOnPickup)
			EndIf
		EndIf
	Else ; Nope, we're not a quest item at this stage.
	EndIf
EndEvent
 
Actor Property PlayerREF Auto
Quest Property FromQuest  Auto  ; Set this to the quest the item is a quest item for.
Bool Property UncompleteEnable Auto ; If true, "uncomplete" the objective completed on pickup when dropped.
Int Property StageToStopQuestItem = 99999 Auto ; At this stage or later, it effectively ceases to be a quest item anymore.
Int Property StageToSetOnPickup = -1 Auto ; When item is picked up, set this stage in the quest (Defaults to No Stage)
Int Property ObjectiveToDisplayOnPickup Auto ; What objective should be displayed when item is picked up by the player?
Int Property ObjectiveToCompleteOnPickup Auto ; Usually the "Get this item" objective.
Int Property StageToSetOnDrop = -1 Auto  ; If player drops the item, what stage do we "go back" to?
Int Property ObjectiveToDisplayOnDrop  Auto  ; Re-display the objective to "get" the object.
Int Property ObjectiveToHideOnDrop  = -1 Auto ; Should be the same as ObjectiveToDisplayOnPickup, ideally.

This is not a script for a droppable quest object. If you check the object a quest item you will not be able to drop it. All this script does it keep track of an item. The reason it was doing nothing was a separate issue I resolved.

 

 

I have several quest designed that involve crafting and object. As you know a quest object can not be dropped so it can not be used to craft anything. What I have done for now is trigger the quest to end when the player activates the crafting station and trigger a new quest to start. I was hopping to find a way to check the items out as quest item without ending the quest so I do not need to trigger a separate quest.

Edited by Masterofnet
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