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Need help with custom summon


darkmaelstrom

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Companions often get stuck inside doors. It happens a lot with CM Partners. It depends on the proximity of the door marker to the door.

 

If the companion is persistent, that is, it sticks around for a long time, you just have to move away from the door it's stuck in. When you get to a certain distance, the game engine moves it past whatever is blocking it. It may be that the collision for objects works only a certain distance from the player. If the companion is not persistent, it's probably easier to summon it again.

 

I don't know if there is a function in Oblivion script that detects whether or not the player has passed to another cell or not (I've only been working with the language for a few hours). I'll look into it though.

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I found this bit while researching your problem:

  Quote
Scripted spells behave unpredictably when running on an actor outside of the currently loaded cell. Some confirmed issues are as follows:

 

* Variables in the script become uninitialized;

* ScriptEffectFinish block may fail to run;

* For scripted abilities, a new instance of the script is created each time the player enters the cell with the affected actor.

 

Other bizarre results have yet to be confirmed or explained. A workaround is to add a scripted item to the actor's inventory.

So if that's the issue that's affecting your summoned creature, it could be a non-trivial problem.

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  mimada said:
I found this bit while researching your problem:
  Quote
Scripted spells behave unpredictably when running on an actor outside of the currently loaded cell. Some confirmed issues are as follows:

 

* Variables in the script become uninitialized;

* ScriptEffectFinish block may fail to run;

* For scripted abilities, a new instance of the script is created each time the player enters the cell with the affected actor.

 

Other bizarre results have yet to be confirmed or explained. A workaround is to add a scripted item to the actor's inventory.

So if that's the issue that's affecting your summoned creature, it could be a non-trivial problem.

 

Add a scripted item to their inventory huh? Wonder what I'd need...

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  darkmaelstrom said:
Ok quick question...it doesn't seem to follow me through doors very well...or at all sometimes. Any fix for that?

 

If it's a creature it needs to have an intelligence of at least 30 to follow through doors. There are also some doors, like quest related ones and a few others they won't follow through so summoning is the only option.

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  Maigrets said:
  darkmaelstrom said:
Ok quick question...it doesn't seem to follow me through doors very well...or at all sometimes. Any fix for that?

 

If it's a creature it needs to have an intelligence of at least 30 to follow through doors. There are also some doors, like quest related ones and a few others they won't follow through so summoning is the only option.

 

Aaaand that did it! Thanks :)

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