Jump to content

Geck error on save


drithius

Recommended Posts

So, making transition to FO3 modding and GECK ala FO3 is annoying me... any time I save even the simplest of files, GECK will spit out the below errors (or something very similar) and proceed to add junk data to the plugin... which I then must clean out in FO3Edit.

 

Anyone know what's going on? I've installed FO3's GECK and its "1.5 update" several times already with no change. This is with the FOSE loader.

 

http://i447.photobucket.com/albums/qq192/Drithius/Screenshot2014-03-16205150.jpghttp://i447.photobucket.com/albums/qq192/Drithius/Screenshot2014-03-16205210.jpg

 

...oh, and it hangs every damn time I go to shut it down as well.

Edited by drithius
Link to comment
Share on other sites

The 175F error is in reference to the new Dogmeat anchor, I think. It changes a vanilla reference from one cell to another but I do not think the navmeshes were updated for the change. Deleting it removes the error but also breaks the new scripts for Dogmeat. The rest are mostly of the same type change, but unfortunately I do not know how to fix navmeshes. The only one that I have not been able to localize is the one that adds the 3C record, but by that time GECK is no longer throwing errors.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...