Greymane Posted March 17, 2014 Share Posted March 17, 2014 "I been looking for you. Got something I'm supposed to deliver. Your hands only. Let's see now... what's this? Another museum opening in Dawnstar? They certainly must enjoy their history. It looks like this time you're to be the guest of honor. I suppose congratulations are in order. Now, if you'll excuse me, more deliveries to make!" Silus Vesuius has had a revelation. Nearly being eaten alive by the servants of a murderous Daedric Prince of destruction, revolution, and ambition will do that to a fellow. Perhaps, just perhaps, a museum devoted to the Mythic Dawn isn't going to pan out quiet as well in practice as it sounded in his head. For one thing, no one is coming. This is likely do to the Mythic Dawn being a murderous cult who are almost solely responsible for the destruction of the Empire. Then there is that whole bit where Mehrunes Dagon betrayed and attempted to murder him. That put a damper on the whole business? If you can't trust the Daedric Prince of Destruction, who can you trust? As it turns, the Dragonborn, who rejected the gift of wicked power and acted selflessly to save Silus life. What a hero! What a legend! And what better way to pay the Dragonborn back than to create a place dedicated to preserving the history of this fascinating, mysterious figure while it's still fresh? Bring your family! Free dragon balloons for the kids! The Dovahkiin MuseumThe Dovahkiin Museum would offer players the opportunity to build a museum dedicated to their favorite hero of Skyrim - themselves. Built just outside of Dawnstar, the museum would be one part business, one part trophy room. Building the Museum would require the player to have finished the quest 'Pieces of the Past.' Despite the flavor text, Silus Vesuisu would not have to survive for the museum to be built. If the Dragonborn chose to take Mehrunes Dagon's offer, instead Silus long lost brother Arcturus would arrive in Dawnstar to arrange the construction instead. Of course, neither of the Vesuisu brothers would have the financing to make their dream come true, which is why they would contact the Dragonborn to attempt to enlist their help. This could be in the form of funding, though if the Dragonborn is a more hands-on sort then they could acquire the resources and build the museum themselves. Once the museum has been constructed, numerous improvements and expansions could be made. While the quality building itself would contribute somewhat, the ultimate success of the museum depends entirely on the fame of the Dragonborn. The more quests completed and more friends made, the more display options will open and the more money the museum will make. Even at it's most profitable, the museum will never make massive amounts of gold, but with time can at least offer a modest return on the initial investment of money or effort. Informational plaques about the people and objects displayed could be bought or built. Costumed impersonators could be hired to serve as tour guides for each wing as well. The Main Hall is the first structure built and serves as the entry point to the museum, with doors to the other wings. In addition, it will have displays and trophies relating primarily to the main quest that had been completed, such a the bones of Mirmulnir and alcoves with Greybeard or Blade dioramas. Build Prerequisites: Completing the quest 'Pieces of the Past'Potential Guides: A Greybeard Impersonator, a Blade Impersonator The Civil War Wing would commemorate the events of the war itself. The Dragonborn could color it as they see fit, depending on their politics and alliances, slanting things in favor of one side or the other or else playing fair down the middle. Build Prerequisites: Picking a side in the Civil War.Potential Guides: An Ulfric Stormcloak Impersonator, a General Tulius Impersonator, a Stormcloak Veteran, an Imperial Veteran The Historical Wing displays treasures and architecture from various ruins the Dragonborn has visited in their heroic journey. These include a working draugar puzzle door with displays for each unique dragon claw key (the Golden Claw can be bought from Lucan Valerius for a significant cost) and a rideable Dwemer elevator. Build Prerequisites: Clearing a certain number of dungeons.Potential Guides: A Dwemer Impersonator, an Ancient Nord Impersonator The Daedric Vault is an extension of Silus' previous museum and house artifacts of the Daedric Princes. Replicas can be bought for display for those artifacts the Dragonborn has completed the quests for, but chose not to accept. The Vault also includes statues of the Daedric Princes, displays for related memorabilia such as mannequins for Robes of Vermina or Mythic Dawn and live daedra (depending on those the Dragonborn can summon). Build Prerequisites: Completing at least one other Daedric Prince's quest after 'Shards of the Past'Potential Guides: An Azura Impersonator, a Meridia Impersonator, Sheogorath (not an impersonator, the actual Daedric Prince) The Hall of Arms is a more general armory, designed with ample display room for any other weapons and armor the Dragonborn might think notable. An on-site smithy can be built, complete with a resident Apprentice Blacksmith to put on a show when the Dragonborn isn't around, under a floor grill for visitors to watch. Build Prerequisites: 50+ in any Warrior or Thief SkillPotential Guides: None The Grand Arcanum is the magical and literary counterpart to the Hall of Arms. A display room for books, magical tomes, staves and robes, and obscure alchemical ingredients. A fully functional magical workshop can be built and a Winterhold Dropout hired to entertain visitors. Build Prerequisites: 50+ in any Mage SkillPotential Guides: None Dungeon Adventure! Be the Dragonborn! would be an interactive experience where, for an extra fee, guests could see what it's like to live the life of the Dragonborn as they crawl through a tiny dungeon fraught with traps and peril. The Dragonborn could take part in this tiny, family-safe adventure, watch from the sidelines, or play the sadistic puppet master by springing traps at the push of a button. It's all fun and games till you 'accidentally' hit the button that lets the frostbite spiders loose. Build Prerequisites: Building the Historical WingPotential Guides: A Falmer Impersonator, a Paroled Bandit The Dovahkiin Museum Giftshop is exactly what it sounds like. An annex to the Main Hall, merchants can be hired to sell snacks and gifts to visitors, while special chests allow the Dragonborn to offload as souvenirs anything that might not be up to display quality. Build Prerequisites: NonePotential Guides: A Dragonborn Impersonator (who says nothing at all), a Lydia Impersonator Link to comment Share on other sites More sharing options...
icecreamassassin Posted March 23, 2014 Share Posted March 23, 2014 Funny, I actually started a mod very similar to this concept called "Dragonborn Gallery" and it's in Solitude next to the blue palace. It has much of what you are talking about here, but I haven't really delved into any of the connected NPC and quest material yet, just setting up the foundational elements for the galleries and displays at this point, but check it out :) Link to comment Share on other sites More sharing options...
imperistan Posted March 23, 2014 Share Posted March 23, 2014 I'd pay literally all the money just for the Dungeon Adventure. It'd be like playing the Shivering Isles all over again. Link to comment Share on other sites More sharing options...
RobBruce Posted March 23, 2014 Share Posted March 23, 2014 This sounds epic.Though I feel it might be more apropriate to only get this option after you killed Alduin, seeing as that's when they really make a song about you, rather than just your ledgend. Link to comment Share on other sites More sharing options...
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