Flatchester Posted March 17, 2014 Share Posted March 17, 2014 I just started to play Fook2 and everything seemed fine until the point when the game kept freezing on me. All downloaded the files manually and put them up on NMM. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1HairPack.esm=1CALIBR.esm=1FOOK2 - Main.ESM=1FOOK2 - [DIK] DLC Improvement Kit.ESM=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1Abbreviated Effects.esm=1Sydney Follower.esp=1CASM.esp=1DarNifiedUIF3.esp=1GNR Enhanced.esp=1DynamicCrosshair.esp=1VDSP-01.esp=1DTOMRC3.esp=1LNC StealthSuit.esp=1Responsive Kill Reactions.esp=1Pure_Lust.esp=0AfrosNukaCola.esp=1FOOK2 - Main.esp=1FOOK2 - [DIK] DLC Improvement Kit.esp=1FOOK2 - Main [Hotfix].esp=1FOOK2 - DIK [Hotfix].esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1MMM, FOOK2.esp=1MMM, FOOK2 - Natural Selection.esp=1MMM, FOOK2 - DIK.esp=1SR - Increased Weapon Damage.esp=1SR - Increased Radiation.esp=1SR - Stimpak Changes.esp=1PH NPC and Terminals.esp=1PiPBoy Light Range x6.esp=1F3UmpaAnimation.esp=1The Groovatron.esp=1The Groovatron_DLC_Anch_Addon.esp=1The Groovatron_DLC_Pitt_Addon.esp=1The Groovatron_DLC_PL_Addon.esp=1CanterburyCommonsInteriors.esp=1Flora Overhaul.esp=1DC Moods.esp=1The Pitt Moods.esp=1PointLookout Moods.esp=1PointLookoutNoTravelTime.esp=1Sydney Follower - Load Order Fix.esp=1 I deleted the merged patch, so that's out of the question. Link to comment Share on other sites More sharing options...
blove Posted March 17, 2014 Share Posted March 17, 2014 Do any of those mods change anything in Springvale? Link to comment Share on other sites More sharing options...
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