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How do I change the effects Endurance has?


OpposingFarce

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I'm not really impressed by any realism mod out there. They all change too many things. So I want to make a mod that

1)Makes endurance provide less health per point

2)Removes the increasing health (for you and enemies) as you increase in level

3)Makes some enemies like Overlords and Reavers have less health.

 

Now, I can do 3, because you can edit the creature's stats directly in the GECK. What I can't find in the GECK is where SPECIAL stats like endurance are handled.

 

So, in short, I want to know where in the GECK do I make the changes to accomplish 1 and 2.

 

 

I think this would make the game more compatible with the mods I added. Instead of editing the values of guns, I am editing the characters' basic stats. Thus, for every new gun I add I don't need to open it in GECK.

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Oh you mean less unrealistic.

 

Maybe if you made a quest script that included something like:

 

scn AAAQuestSCRIPT

Begin OnHit

 If IsCombatTarget player
	player.damageAV health 25
endif
end

 

The GECK let me save the script, which usually means that it will work in some way, though not sure if it will be what you have in mind. Adding the line to a quest script would make it active without being attached to a particular weapon. Might be a starting point at least.

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