Firerouge Posted September 13, 2009 Share Posted September 13, 2009 How would one go about making a script that would display a custom message to the player when they tried to activate an item such as a door. I am talking about ether one of those tool tips in the upper left corner (example "This item is activated elsewhere" message), OR One of those full screen messages (example, a quest message). Still working on my first quest/home mod, this should help so any responses are greatly appreciated. Link to comment Share on other sites More sharing options...
Skree000 Posted September 13, 2009 Share Posted September 13, 2009 well i can answer with half of that... first go into the Messages section of the geck. Create the message you want to appear.If you check off 'Message box' it will appear in a box blocking your screen. Otherwisee i believe it defaults to top left corner Now make a script that tells the game to display the msg when you try to activate the object. Open an existing script and empty it out. At the top leave SCN >your script name< Then paste in something like this BEGIN OnActivate showmessage >your message<END Then in the object you are trying to link to, where it asks for a script, plug that in. note: where i said >your message< you input the FormID of the message you wrote above, not the text in the message lol. Its a reference Link to comment Share on other sites More sharing options...
Firerouge Posted September 13, 2009 Author Share Posted September 13, 2009 Thanks for your speedy reply. Will try it latter tonight. Link to comment Share on other sites More sharing options...
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