forbjok Posted September 13, 2009 Share Posted September 13, 2009 I'm trying to make a companion mod, and have studied various other mods such as CM Partners a bit, but there is one thing I can't figure out. Most companion mods have lots of standard "command" topics, which are added to a "companion quest", and none of these seem to be added by specifying them in "Add Topics", or running AddTopic in a script from the GREETING topic. Still, they appear in game. However, if I just add a bunch of topics with appropriate conditions to the topic list without making the GREETING topic add them, they simply don't show up.What's the magic trick to make topics show up without making the GREETING topic add them manually? Link to comment Share on other sites More sharing options...
LoginToDownload Posted September 13, 2009 Share Posted September 13, 2009 Your other option is, essentially, to make a script add them manually. If it already involves a Quest Script you can add them there, or in an OnLoad block attached to the companion. Link to comment Share on other sites More sharing options...
forbjok Posted September 13, 2009 Author Share Posted September 13, 2009 Thanks. I found that they were being added by a different quest script.Apparently topics stay permanently in all future conversations when they have been added once by a script. Link to comment Share on other sites More sharing options...
Pronam Posted September 13, 2009 Share Posted September 13, 2009 You should block it with a variable (Doonce kind), so it only adds them once.(Although it is already added, it will do so every time you use a door or fasttravel. It will save FPS in the long run...) Link to comment Share on other sites More sharing options...
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