DutchGreenWizard Posted March 17, 2014 Share Posted March 17, 2014 (edited) I'm at vault 112 and when I enter the virtual world I level up (because you get the 550xp points when entering the world)then I distrubute my skill point and choose a perk< >then when I want to accept (or press a) The game Freezes but the music keeps runing I cant do anything but ctrl-alt-esc (and press the down arrows and press enter on loggoff) I tried with my normal fallout exe and the fose loader.Nothing works. does anyone know a solution? I have only 1 mod active and installed to the data file(nmc's texture pack) (going to finish the game vanilla. a fully modded version I will be doing a other time) Edited March 17, 2014 by DutchGreenWizard Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2014 Share Posted March 18, 2014 Live achievements are kicking in. The xp level up amount shows that. some how, GFWL is active. When it becomes active.....add on textures and mesh files get thrown out so entering a new environment, the game will fight to save errors. The fight is this, lose files will always load ,but, LIVE ,will force the engine to ignore what can't be ignored, On force save as it is in the engine, this causes a freeze.you only hope is to use an earlier saved game. hard save before entering that Environment, uninstall NmC, load the game up hard save again , quit, and deal with GFWL, get it out of the game, use the fake live dll from fomm utility installer ,and launch the game without nmc installed .see if it now goes through. IF you have the online steam downloaded distribution? at this point, just afer disabling and resting that dll file, reset the games cache for steam. then play.I tried with my normal fallout exe and the fose loader.Nothing works.as long as GFWL is active, never will, and this leads to arguments about it. The code, once initiated in a saved game can not be ripped out of that saved game regardless of any ram injections to it. your stuck with live running.To save face, have your system task monitor running when you think it's all cool and clean/ free of GFWL, and alt tab out and look at what is running. you will SEE the xlive.dlll is in fact loaded , and loaded into ram right along side everything that goes against the grain of know functions. IT must load. if it loads? data is saved into the games saved file, steam check achievements in that archive "Your saved file" while running. does anyone know a solution?see above.kitty Link to comment Share on other sites More sharing options...
DutchGreenWizard Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) I deactivated the nmc pack , installed the games for windows live disabler (thanks nexus for existing)started the game loaded the save. saved it , loaded the new oneback at vault 122 bladieblai'm in the matrix(virtual world:P) and I get the points and I level-up and it freezes after the perks again.I checked with the taskmaneger before accepting the perk ,no xlive.dlllthe fake xlive was not active :sad: so what am I doing wrong? edit: I have the CD version not the steam, not even shure it exists in my country Edited March 18, 2014 by DutchGreenWizard Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2014 Share Posted March 18, 2014 (edited) I checked with the task maneger before accepting the perk ,no xlive.dlllso what am I doing wrong?Ok, want me to show you what you need to see?Fomm installs it, if it does not load? the game can not run. It is part of the internal XNA function of the executable, so it must load.But iwill show you what you need to see.http://s26.postimg.org/pd5xnj5s9/xliveshot.jpgI can provide it in 3d too if you like. [General]SStartingCell =SCharGenQuest = 0001f388SStartingCellY =SStartingCellX =SStartingWorld =STestFile10 =STestFile9 =STestFile8 =STestFile7 =STestFile6 =STestFile5 =STestFile4 =STestFile3 =STestFile2 =STestFile1 =sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsasUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3bPreCullActors = 1bTaskletActorSceneGraphUpdates = 0bTaskletActorAnimMovementUpdates = 1bAnimationUseBlendFromPose = 1bEnableProfile = 0bDrawSpellContact = 0bRunMiddleLowLevelProcess = 1iHoursToSleep = 3bActorLookWithHavok = 0SMainMenuMusicTrack = special\maintitle.mp3bUseEyeEnvMapping = 1bFixFaceNormals = 0bUseFaceGenHeads = 1bFaceMipMaps = 1bFaceGenTexturing = 1SBetaCommentFileName = \\vault\Fallout\Fallout3\Beta_Comment.txtbDefaultCOCPlacement = 0uGridDistantCount = 20uGridsToLoad = 5fGlobalTimeMultiplier = 1.0000bNewAnimation = 1bFixAIPackagesOnLoad = 0bForceReloadOnEssentialCharacterDeath = 1bKeepPluginWhenMerging = 0bCreate Maps Enable = 0SLocalSavePath = Saves\SLocalMasterPath = Data\bDisableDuplicateReferenceCheck = 1bTintMipMaps = 0uInterior Cell Buffer = 3uExterior Cell Buffer = 36iIntroSequencePriority = 3bPreloadIntroSequence = 1fStaticScreenWaitTime = 3.0000SMainMenuMovieIntro =SIntroSequence =sIntroMovie = Fallout INTRO Vsk.bikiFPSClamp = 0bRunVTuneTest = 0bActivateAllQuestScripts = 0bUseThreadedBlood = 0bUseThreadedMorpher = 0bBorderRegionsEnabled = 1bDisableHeadTracking = 0bTrackAllDeaths = 0uiFaceGenMaxEGTDataSize = 67108864uiFaceGenMaxEGMDataSize = 67108864bPreemptivelyUnloadCells = 0iNumBitsForFullySeen = 248iPreloadSizeLimit = 26214400bUseHardDriveCache = 0bEnableBoundingVolumeOcclusion = 1bDisplayBoundingVolumes = 0bUseThreadedTempEffects = 1bUseThreadedParticleSystem = 0bExternalLODDataFiles = 1bCheckCellOffsetsOnInit = 0uGridDistantTreeRange = 5bCreateShaderPackage = 0bWarnOnMissingFileEntry = 0bAllowScriptedAutosave = 0uGridDistantTreeRangeCity = 4uGridDistantCountCity = 4iSaveGameBackupCount = 1bDisplayMissingContentDialogue = 1SSaveGameSafeCellID = 2AEEAbUseThreadedAI = 1iNumHWThreads = 2bChangeTimeMultSlowly = 1bCheckPurgedTextureList = 0bAnimateDoorPhysics = 0sLanguage = ENGLISHbLoadFaceGenHeadEGTFiles = 1 [Display]fDecalLifetime = 10.0000bEquippedTorchesCastShadows = 0bReportBadTangentSpace = 0bStaticMenuBackground = 1bForcePow2Textures = 0bForce1XShaders = 0bHighQuality20Lighting = 0bAllow20HairShader = 1bAllowScreenShot = 1iMultiSample = 0bDoTallGrassEffect = 1bForceMultiPass = 1bDoTexturePass = 1bDoSpecularPass = 1bDoDiffusePass = 1bDoAmbientPass = 1bImageSpaceEffects = 1bDoCanopyShadowPass = 1bDrawShadows = 0bUseRefractionShader = 1bUse Shaders = 1iNPatchNOrder = 0iNPatchPOrder = 0iNPatches = 0iLocation Y = 5iLocation X = 5bFull Screen = 1iAdapter = 0iScreenShotIndex = 0SScreenShotBaseName = ScreenShotiAutoViewMinDistance = 2000iAutoViewHiFrameRate = 40iAutoViewLowFrameRate = 20bAutoViewDistance = 0fDefaultFOV = 75.0000fNearDistance = 5fFarDistance = 1000.0000iDebugTextLeftRightOffset = 10iDebugTextTopBottomOffset = 20bShowMenuTextureUse = 1fLightLODDefaultStartFade = 1000.0fLightLODRange = 500.0fLightLODMinStartFade = 200.0fLightLODMaxStartFade = 3500.0fShadowLODDefaultStartFade = 200.0fShadowLODRange = 200.0fShadowLODMinStartFade = 100.0fShadowLODMaxStartFade = 1000.0fSpecularLODDefaultStartFade = 500.0fSpecularLODRange = 300.0fSpecularLODMinStartFade = 200.0fSpecularLODMaxStartFade = 2000.0fGamma = 1.0000bAllow30Shaders = 0iTexMipMapMinimum = 0bDoStaticAndArchShadows = 0bDoActorShadows = 1fNoLODFarDistancePct = 1.0000fNoLODFarDistanceMax = 10240.0000fNoLODFarDistanceMin = 100.0000fEyeEnvMapLOD2 = 800.0000fEyeEnvMapLOD1 = 500.0000fEnvMapLOD2 = 1800.0000fEnvMapLOD1 = 1500.0000fGammaMax = 0.6000fGammaMin = 1.4000iMaxDecalsPerFrame = 10iActorShadowCount = 4bIgnoreResolutionCheck = 0fSpecualrStartMax = 1000.0000fSpecularStartMin = 0.0000iActorShadowIntMax = 10iActorShadowIntMin = 0iActorShadowExtMax = 10iActorShadowExtMin = 0bDynamicWindowReflections = 1fShadowFadeTime = 1.0000iPresentInterval = 1bDecalsOnSkinnedGeometry = 1uVideoDeviceIdentifierPart4 = 0uVideoDeviceIdentifierPart3 = 0uVideoDeviceIdentifierPart2 = 0uVideoDeviceIdentifierPart1 = 0iShadowFilter = 0bAllowPartialPrecision = 1iShadowMapResolution = 256bShadowsOnGrass = 0bActorSelfShadowing = 0iActorShadowCountInt = 2iActorShadowCountExt = 2fPipboy1stPersonFOV = 47.0fDefault1stPersonFOV = 55.0000bLODNoiseAniso = 1iMaxAnisotropy = 8fLandLOFadeSeconds = 15.0UseEffect = false [Controls]bAlwaysRunByDefault = 1bBackground Mouse = 0bBackground Keyboard = 1 [Water]bUseWaterShader = 1bUseWaterReflections = 1bUseWaterRefractions = 1bUseWaterDepth = 1bUseWaterHiRes = 0bUseWaterDisplacements = 1bUseWaterLOD = 1bReflectExplosions = 0bAutoWaterSilhouetteReflections = 1bForceHighDetailReflections = 0bForceLowDetailReflections = 0fTileTextureDivisor = 4.7500fSurfaceTileSize = 2048.0000fNearWaterOutdoorTolerance = 1024.0000fNearWaterIndoorTolerance = 512.0000fNearWaterUnderwaterVolume = 0.9000fNearWaterUnderwaterFreq = 0.3000uNearWaterPoints = 8uNearWaterRadius = 1000uSurfaceFPS = 12 [Audio]fASFadeInTime = 3.0fASFadeOutTime = 10.0fRegionLoopFadeInTime = 5.0fRegionLoopFadeOutTime = 5.0fAudioDebugDelay = 0.0000bEnableAudio = 1bEnableAudioCache = 1bMultiThreadAudio = 0bEnableEnviroEffectsOnPC = 0iAudioCacheSize = 2048iMaxSizeForCachedSound = 256bUseAudioDebugInformation = 1fDefaultMasterVolume = 1.0000fDefaultFootVolume = 0.5000fDefaultMusicVolume = 0.3000fDefaultRadioVolume = 0.5000fDefaultEffectsVolume = 1.0000fDefaultVoiceVolume = 0.7500iMaxImpactSoundCount = 32fMaxFootstepDistance = 1100.0000fPlayerFootVolume = 0.6500iCollisionSoundTimeDelta = 150iRadioUpdateInterval = 250fMinSoundVel = 90.0000fDialogMinDistance = 125.00fDialogMaxDistance = 1800.00fMainMenuMusicVolume = 0.6fDBVoiceAttenuationIn2D = 2.0fCollisionSoundHeavyThreshold = 60.0fDialogueFadeDecibels = 6.0fDialogueFadeSecondsIn = 2.0fDialogueFadeSecondsOut = 1.0fDialogueHeadPitchExaggeration = 2.0fDialogueHeadRollExaggeration = 2.0fDialogueHeadYawExaggeration = 2.0fHardLandingDamageThreshold = 500.0fWoodMediumMassMin = 7.0fWoodLargeMassMin = 15.0fStoneMediumMassMin = 5.0fStoneLargeMassMin = 30.0fEarthMediumMassMin = 5.0fEarthLargeMassMin = 30.0fSkinMediumMassMin = 5.0fSkinLargeMassMin = 30.0fMetalMediumMassMin = 8.0fMetalLargeMassMin = 25.0fRadioDialogMute = 0.50fFilterDistortionGain = -7.5fFilterPEQGain = -15.0fFilterdBAttenuation = 11.5 [Pathfinding]bDrawPathsDefault = 0bPathMovementOnly = 0bDrawSmoothFailures = 0bDebugSmoothing = 0bSmoothPaths = 1bSnapToAngle = 0bDebugAvoidance = 0bDisableAvoidance = 0bBackgroundPathing = 1bUseObstacleAvoidance = 1bBackgroundNavmeshUpdate = 1 [MAIN]bEnableBorderRegion = 1fLowPerfCombatantVoiceDistance = 1000.0000iDetectionHighNumPicks = 40fQuestScriptDelayTime = 5.0000bCloneModelsInBackground = 0iLastHDRSetting = -1 [HAVOK]bDisablePlayerCollision = 0fJumpAnimDelay = 0.7500bTreeTops = 0iSimType = 1bPreventHavokAddAll = 0bPreventHavokAddClutter = 0fMaxTime = 0.016bHavokDebug = 0fRF = 1000.0000fOD = 0.9000fSE = 0.3000fSD = 0.9800iResetCounter = 5fMoveLimitMass = 95.0000iUpdateType = 0bHavokPick = 0fCameraCasterSize = 10.0000iHavokSkipFrameCountTEST = 0iNumHavokThreads = 1fChaseDeltaMult = 0.0500bAddBipedWhenKeyframed = 1fQuadrupedPitchMult = 1.0000iEntityBatchRemoveRate = 100iMaxPicks = 40 [RagdollAnim]bRagdollFeedback = 1fCameraDist = 1000.0fHierarchyGain = 0.17fVelocityDamping = 0.0fAccelerationGain = 1.0fVelocityGain = 0.6fPositionGain = 0.05fPositionMaxLinearVelocity = 14.0fPositionMaxAngularVelocity = 18.0fSnapGain = 0.1fSnapMaxLinearVelocity = 3.0fSnapMaxAngularVelocity = 0.3fSnapMaxLinearDistance = 0.3fSnapMaxAngularDistance = 1.0 [FootIK]fOnOffGain = 0.5fGroundAscendingGain = 0.4fGroundDescendingGain = 0.4fFootRaisedGain = 0.9000fFootPlantedGain = 1.0000bFootPlacementOn = 1fPelvisUpDownBias = 0.75fPelvisOffsetDamping = 0.2fVertErrorGain = 0.5fOriginalGroundHeightMS = -0.11fAnkleOffset = 0.2000fRagdollFeedback = 0.7 [LookIK]fLookAtTargetGain = 0.3fLookAtGain = 0.045 [interface]fKeyRepeatInterval = 50.0000fKeyRepeatTime = 500.0000fActivatePickSphereRadius = 16.0000fMenuModeAnimBlend = 0.0000iSafeZoneXWide = 15iSafeZoneYWide = 15iSafeZoneX = 15iSafeZoneY = 15bAllowConsole = 1bActivatePickUseGamebryoPick = 0bUseFuzzyPicking = 1fMenuBGBlurRadius = 2.0000fMenuPlayerLightDiffuseBlue = 0.8000fMenuPlayerLightDiffuseGreen = 0.8000fMenuPlayerLightDiffuseRed = 0.8000fMenuPlayerLightAmbientBlue = 0.2500fMenuPlayerLightAmbientGreen = 0.2500fMenuPlayerLightAmbientRed = 0.2500iMaxViewCasterPicksGamebryo = 10iMaxViewCasterPicksHavok = 10iMaxViewCasterPicksFuzzy = 5fInterfaceTintB = 0.8824fInterfaceTintG = 0.9843fInterfaceTintR = 0.6314bUseImageSpaceMenuFX = 0iSystemColorTerminalRed = 33iSystemColorTerminalGreen = 231iSystemColorTerminalBlue = 121iSystemColorSystemRed = 26iSystemColorSystemGreen = 255iSystemColorSystemBlue = 128iSystemColorMainMenuRed = 199iSystemColorMainMenuGreen = 255iSystemColorMainMenuBlue = 165iSystemColorPipboyRed = 26iSystemColorPipboyGreen = 255iSystemColorPipboyBlue = 128iSystemColorHUDAltRed = 255iSystemColorHUDAltGreen = 67iSystemColorHUDAltBlue = 42iSystemColorHUDMainRed = 26iSystemColorHUDMainGreen = 255iSystemColorHUDMainBlue = 128fRSMFaceSliderDefaultMin = -3.5fRSMFaceSliderDefaultMax = 3.5fPopUpBackgroundOpacity = 0.87fMenuBackgroundOpacity = 0.76bHideUnavailablePerks = 0 [Loading]sWelcomeScreen1 = loading_screen01sWelcomeScreen2 = loading_screen_bethsoftsWelcomeScreen3 = loading_screen_BGSsWelcomeScreen4 = loading_screen_legalsMainMenuBackground = main_backgroundsTitleMusic = MainTitlesInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.waviMaxScreens = 4iMaxScreens_MainMenu = 20fLoadingTextUpdateInterval = 10.0000fLoadingBkgdUpdateInterval = 10.0000fMainMenuBkgdUpdateInterval = 10.0000fLoadingInitUpdateInterval = 5.0000iNumLocationSpecificScreens = 1 [Menu]fCreditsScrollSpeed = 40.0000iConsoleTextYPos = 940iConsoleTextXPos = 30iConsoleVisibleLines = 15iConsoleHistorySize = 50rDebugTextColor = 255,251,233iConsoleFont = 2iDebugTextFont = 3 [GamePlay]bHealthBarShowing = 0fHealthBarFadeOutSpeed = 1.0000fHealthBarSpeed = 80.0000fHealthBarHeight = 4.0000fHealthBarWidth = 40.0000fHealthBarEmittanceFadeTime = 0.5000fHealthBarEmittanceTime = 1.5000bAllowHavokGrabTheLiving = 0bEssentialTakeNoDamage = 1iDetectionPicks = 21 [Fonts]sFontFile_1 = Textures\Fonts\Glow_Monofonto_Large.fntsFontFile_2 = Textures\Fonts\Monofonto_Large.fntsFontFile_3 = Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4 = Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fntsFontFile_5 = Textures\Fonts\Fixedsys_Comp_uniform_width.fntsFontFile_6 = Textures\Fonts\Glow_Monofonto_VL_dialogs.fntsFontFile_7 = Textures\Fonts\Baked-in_Monofonto_Large.fntsFontFile_8 = Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree]iTreeClonesAllowed = 1fCanopyShadowGrassMult = 1.0000iCanopyShadowScale = 512fTreeForceMaxBudAngle = -1.0000fTreeForceMinBudAngle = -1.0000fTreeForceLeafDimming = -1.0000fTreeForceBranchDimming = -1.0000fTreeForceCS = -1.0000fTreeForceLLA = -1.0000fTreeLODExponent = 1.0000bEnableTrees = 1bForceFullLOD = 0fLODTreeMipMapLODBias = -0.7500fLocalTreeMipMapLODBias = -0.2500 [Debug]bDebugFaceGenCriticalSection = 0bDebugFaceGenMultithreading = 0bDebugSaveBuffer = 0 [backgroundLoad]bBackgroundPathing = 1bUseMultiThreadedFaceGen = 1bBackgroundCellLoads = 1iAnimaitonClonePerLoop = 5bUseMultiThreadedTrees = 1iExteriorPriority = 50iBackgroundLoadFaceMult = 200fBackgroundLoadingPerLoop = 20.0000fBackgroundLoadClonedPerLoop = 5.0000iBackgroundLoadExtraMaxFPS = 20iBackgroundLoadExtraMinFPS = 10iBackgroundLoadExtraMax = 3000iBackgroundLoadExtraMin = 5iBackgroundLoadExtraMilliseconds = 2iBackgroundLoadTreeMilliseconds = 7iBackgroundLoadMilliseconds = 1iBackgroundLoadLoading = 1bUseBackgroundFileLoader = 0bBackgroundLoadLipFiles = 0bLoadBackgroundFaceGen = 0bLoadHelmetsInBackground = 1iAnimationClonePerLoop = 5bSelectivePurgeUnusedOnFastTravel = 0bCloneModelsInBackground = 0 [LOD]fLODLandDropAmount = 230.0000fLodDistance = 500.0000bUseFaceGenLOD = 0iLODTextureTiling = 2iLODTextureSizePow2 = 8fLODNormalTextureBlend = 0.5000bDisplayLODLand = 1bDisplayLODBuildings = 1bLODPopTrees = 0bLODPopActors = 0bLODPopItems = 0bLODPopObjects = 0fLODFadeOutMultItems = 3fLODFadeOutMultObjects = 5fLODFadeOutMultActors = 6fLODMultLandscape = 1.0000fLODMultTrees = 0.5000fLODMultActors = 1.0000fLODMultItems = 1.0000fLODMultObjects = 5iFadeNodeMinNearDistance = 500fLODFadeOutPercent = 0.6000fFadeOutThreshold = 0.3000fFadeInThreshold = 0.7000fFadeInTimet = 2.0fFadeOutTime = 2.0fDistanceMultiplier = 1fLODBoundRadiusMult = 10fObjectLODMax = 15.0fObjectLODMin = 1.0fObjectLODDefault = 5fItemLODMax = 15.0fItemLODMin = 1.0fItemLODDefault = 2fActorLODMax = 15.0fActorLODMin = 2.0fActorLODDefault = 5fTreeLODMax = 2.0000fTreeLODMin = 0.0200fTreeLODDefault = 0.5000bLODUseCombinedLandNormalMaps = 1bForceHideLODLand = 0fLODLandVerticalBias = 0.0000fTalkingDistance = 1000.0000iBoneLODForce = -1fLODQuadMinLoadDistance = 65536.0000bDisplayLODTrees = 1fLODFadeOutActorMultInterior = 1.0000fLODFadeOutItemMultInterior = 1.0000fLODFadeOutObjectMultInterior = 1.0000fLODFadeOutActorMultCity = 1.0000fLODFadeOutItemMultCity = 1.0000fLODFadeOutObjectMultCity = 1.0000fLODFadeOutActorMultComplex = 1.0000fLODFadeOutItemMultComplex = 1.0000fLODFadeOutObjectMultComplex = 1.0000 [Weather]fSunGlareSize = 800.0000fSunBaseSize = 750.0000bPrecipitation = 1fAlphaReduce = 1.0000SBumpFadeColor = 255,255,255,255SLerpCloseColor = 255,255,255,255SEnvReduceColor = 255,255,255,255 [Voice]SFileTypeLTF = ltfSFileTypeLip = lipSFileTypeSource = wavSFileTypeGame = ogg [Grass]iMinGrassSize = 1bGrassPointLighting = 0bDrawShaderGrass = 1iGrassDensityEvalSize = 2iMaxGrassTypesPerTexure = 2fWaveOffsetRange = 1.7500fGrassWindMagnitudeMax = 125.0000fGrassWindMagnitudeMin = 5.0000fTexturePctThreshold = 0.0000fGrassMinStartFadeDistance = 0.0fGrassMaxStartFadeDistance = 7000.0fGrassDefaultStartFadeDistance = 3500.0fGrassFadeRange = 1000.0 [Landscape]bCurrentCellOnly = 0bPreventSafetyCheck = 0fLandTextureTilingMult = 2.0000fLandFriction = 2.5000iLandBorder2B = 0iLandBorder2G = 0iLandBorder2R = 0iLandBorder1B = 0iLandBorder1G = 255iLandBorder1R = 255SDefaultLandDiffuseTexture = DirtWasteland01.ddsSDefaultLandNormalTexture = DirtWasteland01_N.dds [bLightAttenuation]fQuadraticRadiusMult = 1.0000fLinearRadiusMult = 1.0000bOutQuadInLin = 0fConstantValue = 0.0000fQuadraticValue = 16.0000fLinearValue = 3.0000uQuadraticMethod = 2uLinearMethod = 1fFlickerMovement = 8.0000bUseQuadratic = 1bUseLinear = 0bUseConstant = 0 [blurShaderHDRInterior]fTargetLUM = 1.0000fUpperLUMClamp = 1.0000fEmissiveHDRMult = 1.0000fEyeAdaptSpeed = 0.5000fBrightScale = 2.2500fBrightClamp = 0.2250fBlurRadius = 7.0000iNumBlurpasses = 1 [blurShaderHDR]fTargetLUM = 1.0000fUpperLUMClamp = 1.0000fGrassDimmer = 1.5000fTreeDimmer = 1.0000fEmissiveHDRMult = 1.0000fEyeAdaptSpeed = 0.5000fSunlightDimmer = 1.5000fSIEmmisiveMult = 1.0000fSISpecularMult = 1.0000fSkyBrightness = 0.5000fSunBrightness = 0.0000fBrightScale = 2.2500fBrightClamp = 0.2250fBlurRadius = 7.0000iNumBlurpasses = 1iBlendType = 2bDoHighDynamicRange = 1 [blurShader]fSunlightDimmer = 1.0000fSIEmmisiveMult = 1.0000fSISpecularMult = 1.0000fSkyBrightness = 0.5000fSunBrightness = 0.0000fAlphaAddExterior = 0.2000fAlphaAddInterior = 0.7000iBlurTexSize = 256fBlurRadius = 0.0300iNumBlurpasses = 1iBlendType = 2bUseBlurShader = 1 [GethitShader]fBlurAmmount = 0.5000fBlockedTexOffset = 0.0010fHitTexOffset = 0.0050 [MESSAGES]bBlockMessageBoxes = 0bSkipProgramFlows = 1bAllowYesToAll = 1bDisableWarning = 1iFileLogging = 0bSkipInitializationFlows = 1bUseWindowsMessageBox = 0 [DistantLOD]bUseLODLandData = 0fFadeDistance = 12288.0000iDistantLODGroupWidth = 8 [GeneralWarnings]SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName = Fallout - Misc.bsaSMasterVoicesArchiveFileName1 = Fallout - Voices.bsaSMasterVoicesArchiveFileName2 = Fallout - MenuVoices.bsaSMasterSoundsArchiveFileName = Fallout - Sound.bsaSMasterTexturesArchiveFileName1 = Fallout - Textures.bsaSMasterMeshesArchiveFileName = Fallout - Meshes.bsaSInvalidationFile =iRetainFilenameOffsetTable = 1iRetainFilenameStringTable = 1iRetainDirectoryStringTable = 1bCheckRuntimeCollisions = 0bInvalidateOlderFiles = 1bUseArchives = 1SArchiveList = Fallout - Invalidation.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath]iTake = 0SDirectoryName = TestCameraPathiFPS = 60SNif = Test\CameraPath.nif [Absorb]fAbsorbGlowColorB = 1.0000fAbsorbGlowColorG = 0.6000fAbsorbGlowColorR = 0.0000fAbsorbCoreColorB = 1.0000fAbsorbCoreColorG = 1.0000fAbsorbCoreColorR = 1.0000iAbsorbNumBolts = 1fAbsorbBoltGrowWidth = 0.0000fAbsorbBoltSmallWidth = 7.0000fAbsorbTortuosityVariance = 2.0000fAbsorbSegmentVariance = 7.0000fAbsorbBoltsRadius = 5.0000 [TestAllCells]bFileShowTextures = 1bFileShowIcons = 1bFileSkipIconChecks = 0bFileTestLoad = 0bFileNeededMessage = 1bFileGoneMessage = 1bFileSkipModelChecks = 0bFileCheckModelCollision = 0 [CopyProtectionStrings]SCopyProtectionMessage2 = Insert the Fallout Disc.SCopyProtectionTitle2 = Fallout Disc Not FoundSCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle = CD-ROM Drive Not Found [Pipboy]fBlurRadiusPipboy = 3.5fBlurIntensityPipboy = 0.25fScanlineScalePipboy = 50bEnableFlickerPipboy = 1bUsePipboyMode = 1 [interfaceFX]fDefaultBurstDuration = 200fDefaultBurstIntensity = 2fMiniBurstDuration = 200fMiniBurstIntensity = 1.5fPulseBrightenIntensity = 0.25fPulseRadiusIntensity = 0.5fPulseRate = 0.0006fVertHoldChance = 0.08fShudderChance = 0.20fScanlineScaleMenus = 50.0000bEnableFlickerMenus = 1bEnableScanlinesMenus = 1bEnableScanlinesPipboy = 1fBlurRadiusMenus = 0.3000fBrightenMenus = 1.7000fBrightenPipboy = 1.3000bUseImageSpaceMenuFX = 1fBlurIntensityHUD = 1.2000fBlurRadiusHUD = 2.0000fScanlineFrequencyHUD = 0.0000fScreenLightBaseIntensity = 0.6fScreenLightRadius = 6 [RenderedTerminal]bUseRenderedTerminals = 1fRenderedTerminalFOV = 0.15fRenderedTerminalZoom = 36bDoRenderedTerminalScanlines = 1fRenderedTerminalScanlineScale = 130.000000fRenderedTerminalHPos = 0.0fRenderedTerminalVPos = 0.38fScreenLightBaseIntensity = 1.2fScreenLightRadius = 80fScreenLightColorR = 0.68fScreenLightColorG = 0.74fScreenLightColorB = 0.62fRaceSexMenuHPos = 0.0fRaceSexMenuVPos = -0.6fRaceSexMenuZoom = 70.0fRaceSexMenuScale = 0.5 [Decals]uMaxDecalCount = 100bProfileDecals = 0bDecalOcclusionQuery = 1 [TerrainManager]fSplitDistanceMult = 0.75fBlockMorphDistanceMult = 0.70bUseNewTerrainSystem = 1bUseDistantObjectBlocks = 1fBlockLoadDistance = 125000.0fDefaultBlockLoadDistanceLow = 50000.0fLowBlockLoadDistanceLow = 25000.0fHighBlockLoadDistanceLow = 50000.0fDefaultTreeLoadDistance = 25000.0fLowTreeLoadDistance = 10000.0fHighTreeLoadDistance = 40000.0 [VATS]fVATSLightLevelMin = 20.0fVATSLightLevelMax = 65.0fVATSLightAngle = 0.0fVATSLightDistance = 100.0fVATSLightElevation = 100.0fVatsLightColorR = 0.35fVatsLightColorG = 0.35fVatsLightColorB = 0.35 [screenSplatter]bScreenSplatterEnabled = 1 copy and paste that into your ini file located in the user\document\My Games \fallout 3 folder.this is my dev copy of my NON ENB series version of my graphics design studio for fallout 3.when your done and the game is working, I'll remove this.kitty Edited March 18, 2014 by Purr4me Link to comment Share on other sites More sharing options...
DutchGreenWizard Posted March 18, 2014 Author Share Posted March 18, 2014 hmmm second time it have xlive.dll by viewing your wayBut the game still freezes :mad: (somehow alt tab did work but couldn't close anything)I like really really really love this game and want to play again, (on oblivion I had a few problem but I fixed it, I have a little bit mod knowlodge) Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2014 Share Posted March 18, 2014 can you upload your saved game for me to test? 2shared.com is where I can download from without cost. I get charged for data transfers here and I am at or near my quota. I have maybe 200 + MB left available to use, then....no internet for me. I can see if I ca reproduce what is going on here with your saved data. Link to comment Share on other sites More sharing options...
DutchGreenWizard Posted March 18, 2014 Author Share Posted March 18, 2014 waiting for my register comfirmation e-mail... I googled this problem , it is known: The game may freeze at the level-up screen, particularly when choosing perks.that is exacly what I have , just no solutions anywhere -_- Thank you for you offering of help Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2014 Share Posted March 18, 2014 (edited) I need to tidy up another thread I posted on and I'll be back, a little self moderation and curtsey extended . I 'll rip out the bad code if any in your saved game or find where the fault is . not many can do this or are willing to do it. I have the time. BRB.EDIT: post link when ready, I work very fast so don't be too surprised this gets done quickly."" "", game directory built under user name, files assembled and waiting for core source.kitty Edited March 18, 2014 by Purr4me Link to comment Share on other sites More sharing options...
DutchGreenWizard Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) Verify your e-mail address to upload files.been waiting since I read your post , made it resend and stuff... looks like its like everything is buggy today lol Its almost the next morning so I wont be here for long edit: it has been 1 hour , still no e-mail tomorrow I will upload the save (hope that is okey (= Edited March 18, 2014 by DutchGreenWizard Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2014 Share Posted March 18, 2014 yep, no biggie. Link to comment Share on other sites More sharing options...
Recommended Posts