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Spatial sound problem


Jean2

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Hello everybody,

 

I'm new to this website and to oblivion mods as well :smile:

 

I have a very strange voice problem in game. It seems that depending on where the sound is coming from (front or rear) the tone is different. From rear the voice is way too loud.

 

Here is my load order:

 

Oblivion.esm

HorseCombatMaster.esm

Oblivion XP.esp

MIS.esp

MIS New Sounds Optional Part.esp

Knights.esp

DLCVileLair.esp

DLCHorseArmor.esp

DLCShiveringIsles.esp

DLCOrrery.esp

DLCThievesDen.esp

DLCMehrunesRazor.esp

DLCFrostcrag.esp

DLCSpellTomes.esp

DLTIC-1-6.esp

Cheydinhal Petshop.esp

Bag of Holding.esp

PCSoundAnomen.esp

Borderless_Cyrodiil-3578.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Alternative Start by Robert Evrae.esp

Harvest[Containers].esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

P1DkeyChain.esp

P1DmenuEscape.esp

Toggleable Quantity Prompt.esp

 

 

By the way one of the main reasons i decided to play again Oblivion was that i wanted a new main quest.

 

I heard about OOO and i read through the files on this website but i can't seem to find a mod that adds a new main quest.

 

Thank you for your answers.

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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Thank you Dezdimona but i already knew about that tip : Load Order

 

Here is my new load order:

 

Oblivion.esm

HorseCombatMaster.esm

PCSoundAnomen.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

MIS.esp

MIS New Sounds Optional Part.esp

DLTIC-1-6.esp

Cheydinhal Petshop.esp

MiniMap.esp

Harvest[Containers].esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

Bag of Holding.esp

Borderless_Cyrodiil-3578.esp

P1DkeyChain.esp

P1DmenuEscape.esp

Toggleable Quantity Prompt.esp

Oblivion XP.esp

Knights.esp

DLCVileLair.esp

DLCHorseArmor.esp

DLCShiveringIsles.esp

DLCOrrery.esp

DLCThievesDen.esp

DLCMehrunesRazor.esp

DLCFrostcrag.esp

DLCSpellTomes.esp

Alternative Start by Robert Evrae.esp

 

But nothing changed, the same sound problem still happens.

 

After some testing it seems to be a more general NPC voice tone problem with an echo.

 

I'm playing the french version of the game, should i install UOP anyway?

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Well I seriously doubt this will help with your sound issue, but you don't have Deadly Reflex fully installed. You are missing the ESP (and optional ESP's as well) associated with the mod. You need to reinstall Deadly Reflex, being sure to install the ESP's. Right now, you are not playing the mod.

 

As far as the main quest is concerned, there is no mod that replaces the main quest. I know it sucks, but you are stuck with it. There is a mod that allows you to play as the Mythic Dawn after you complete the main quest. If your interested I'll find a link for you.

 

As far as your sound issue is concerned, the only thing I can think is your sound drivers. I had a weird issue with sound happen once to me when I installed a beta driver. Be sure you have the latest sound driver for your hardware.

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you don't have Deadly Reflex fully installed

 

i know, i did it on purpose. Anyway even fully uninstalled/installed i get the same problem.

 

As far as your sound issue is concerned, the only thing I can think is your sound driver

 

I updated them but now i cant play anymore. It is impossible for me to load or start a game.

 

What the hell is going on?

 

I should reinstall the game, considering i ddin't do it last time i upgraded my rig and reinstalled Win Xp.

 

Impotant note: i'm running the french version of Oblivion.

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I have spent the day trying to fix the problem

 

It was not a drivers problem but a configuration problem.

 

If you have a Realtek HD Integrated soundcard then you'd better go in the configuration panel and configure it.

 

Inside the Input/Output (I/O) tab you need to set the audio device that you use (e.g. speakers or headphones)

 

Set it right depending on your configuration or you will get a strange 3D sound in game.

 

Finally it had nothing to do with mods.

 

If a moderator or an admin wants to move this topic to a more general section of the forum :thumbsup:

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