Maxunit Posted September 14, 2009 Share Posted September 14, 2009 Heyo there, I'm currently working on the Section 8 Ports and now I face a problem. One weapon in Section 8 has a mag with 24 bullets, but only shots 3 bullets per mouse click. Is it possible in Fallout 3 to make the same via a script or something? Would be nice, if someone can help me out. Greetings, Maxunit Link to comment Share on other sites More sharing options...
c2552 Posted September 14, 2009 Share Posted September 14, 2009 I'm experimenting with the Halo Battle Rifle which uses Burst Fire, too, and currently I'm using a kind of "pseudo-burst-fire":3 Projectiles, 3 Ammo Usage, a custom-sound which pretends that 3 rounds are fired in a row and a longer visible muzzle flash.Doesn't work really good. hmm, possible script:scn scriptname begin onequip if player [fires] fireweapon weapon-ID fireweapon weapon-ID endif end anyone knows what could be used at [fires]? then I could test it Link to comment Share on other sites More sharing options...
AlexxEG Posted September 14, 2009 Share Posted September 14, 2009 about the script: Maybe you can use FOSE to detect when the right-mouse button is clicked and also check if the right weapon is equipped Link to comment Share on other sites More sharing options...
c2552 Posted September 14, 2009 Share Posted September 14, 2009 the right weapon is no problem, the script gets attached to a Base Effect which gets tied to an Object Effect which gets used on that weapon.I'm searching for the, uhm, let's call it "attack-condition" which I can use in the if-line. I would look it up in a list for Oblivion-modding but since Oblivion doesn't have guns... ^^ edit: lol, just noticed there's a "Script"-menu, too, when editing a weapon, no need for the effect xD Link to comment Share on other sites More sharing options...
AlexxEG Posted September 14, 2009 Share Posted September 14, 2009 Forgot about the effect :P Link to comment Share on other sites More sharing options...
Maxunit Posted September 14, 2009 Author Share Posted September 14, 2009 I'm not really experienced with FOSE, since I never touched it, but if someone can help me out with the problem, then I would be very happy :) So far this is the main problem which keeps me busy with the porting and causes the release to take longer than I thought :/. Link to comment Share on other sites More sharing options...
Skree000 Posted September 14, 2009 Share Posted September 14, 2009 easiest way to implement is to use a single shot method, but in the Weapon properties in GECK, set ammo usage to 3, projectiles to 3, and in the Sound, put in a sound that sounds like 3 shots are going off. (instead of a single-shot sound). to make the bullets come out in a delay, not sure about that though =/ Link to comment Share on other sites More sharing options...
c2552 Posted September 14, 2009 Share Posted September 14, 2009 easiest way to implement is to use a single shot method, but in the Weapon properties in GECK, set ammo usage to 3, projectiles to 3, and in the Sound, put in a sound that sounds like 3 shots are going off. (instead of a single-shot sound). to make the bullets come out in a delay, not sure about that though =/That's exactly how my "pseudo-burst-fire" works but it just doesn't feel right Link to comment Share on other sites More sharing options...
Maxunit Posted September 14, 2009 Author Share Posted September 14, 2009 I still think about using a script method, which forces the weapon to shoot 2 extra shots if you press the mouse button...maybe I can come across a solution, but I can't promise. Link to comment Share on other sites More sharing options...
Holty07 Posted September 15, 2009 Share Posted September 15, 2009 Maybe something along these lines...? BEGIN GameMode IF IsKeyPressed 256 == 1;Left Mouse Button FireWeapon <Weapon> FireWeapon <Weapon> ENDIF ENDUnfortunately this will not work for people who use anything other than the left mouse button to fire. It's not currently possible to check what the player uses for fire with FOSE at the moment so this is the best bet. Link to comment Share on other sites More sharing options...
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