WhiskeyRiver2 Posted March 18, 2014 Share Posted March 18, 2014 For some reason, the mod I uploaded last night has a bunch of worldspaces from Dead Money included in its files. I have two questions regarding them. First, how the hell did they get there? I never even touched Dead Money while I was making this thing. Second, is it safe for me to delete them via FNVEdit, or will that break things? Link to comment Share on other sites More sharing options...
jazzisparis Posted March 18, 2014 Share Posted March 18, 2014 It is not unusual for this to happen. It is generally harmless, but you can safely delete those records from your file in FNVEdit. Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted March 18, 2014 Author Share Posted March 18, 2014 OK, good. Now I just have to get my GECK back in-line so it properly displays the conditionals I set. Link to comment Share on other sites More sharing options...
luthienanarion Posted March 19, 2014 Share Posted March 19, 2014 OK, good. Now I just have to get my GECK back in-line so it properly displays the conditionals I set.I had a problem with the fields collapsing to the left after installing Windows 8 two years ago, but now it seems to have righted itself. I'm not sure if it was installing 8.1 or VS2013 updating libraries that fixed it. Link to comment Share on other sites More sharing options...
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