mechine Posted September 15, 2009 Share Posted September 15, 2009 That's scary. FOOK2 Conflicts with itself... If you open FO3edit an look at FOOK2 main .esm or .esp You'll see it conflicts with FOOK2 EVE in camera paths. Anyone know how to fix this? I ended up being able to fix it, but even then I didn't trust using the vanilla settings and the fook2 settings. This problem deals with sniper rifle camera in VATS, other weapons too, or even the bullet flyby camera. I can see what they were trying to do, make some distant sniper shots fatal an critical or something. It's all janked up (even though it's how the installer put the files in the load order) Anyhowz, The FOOK2 EVE has all the right parts (except the custom made FOOK2 cameras) So I had to move up an move down the entries in the FOOK2 EVE, and then paste the vanilla entry over FOOK2's custom cameras. Vats MCE an VATS at longer distance changes the range and accuracy anyway. Later on I found Impact data from FOOK2-EVE-Enhanced Energy Visuals.esp which was referencing a master that is unavailable in the FOOK2 download. This was a second sound added to a laser bolt impact (which none of the others even use more than one sound I think) Anyhow, the master which the second sound is using as a reference isn't listed in the file header for FOOK2-EVE. Which means it's kind of unfixable, but also it means that each time you shoot a laser Fallout 3 is going to error. Is it a bad Error? pfft, like I care, there's only one Error if you ask me (always bad) So I will remove the second sound in the Impact data for FOOK2_EVE.esp (yes there is more than one like this, all the lasers) Interesting... Link to comment Share on other sites More sharing options...
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