Demeggy Posted September 15, 2009 Share Posted September 15, 2009 Lo all, I've roiled through the GECK Wiki tutorial on the quest fetching a bear for the little girl, and whilst I fully understand the logic behind it, I seem to be missing certain essential points. What I'm trying to do is; Have my player talk to a woman as the first objective (which Ive managed to implement successfully), then go and try to find 3 items. Once all 3 items have been found, to then return them to the woman. Very straight forward, were it not for the fact that I'm; a) trying to figure out how to only use the initial greeting of "THERE YOU ARE!" (which is set to Say Once Only) once and the second greeting of "HAVE YOU FOUND THE ITEMS YET?". and b) once having reached the 2nd stage, getting a script to check the player has all 3 items to allow them to show and choose the "Yes, I have them, here they are" option from the dialogue tree. I've got a full grasp of the quest tabs and the likes, its just trying to have all of my mechanics fitting together. I appreciate that there are plenty of tutorials around, but like I say, Ive looked them over repeatedly and seem to be coming to a brick wall. Any help at all will be massively appreciated to allow me to complete my little mod. Thanks :) --- Edit: I'm completely and utterly overcomplicating this for myself. I'd still like to know if anyone could tell me, but Ive managed to work around it by placing a trigger over each of the 3 items, checking if all 3 have been picked up and then updatign objective statuses (completed object, then return to Penny). My original problem stands though, getting a new GREETING with her. I've set dialogue conditions for my final greeting which acknowledges that I've returned the items (and also gives the player a reward and removes them) to: GetHasNote DiaryPage1 == 1 ANDGetHasNote DiaryPage2 == 1 ANDGetHasNote DiaryPage3 == 1 ANDGetIsID NPCCompanion== 1 'Cept she still just flags up the generic game GREETING of Hey there, etc. Any ideas? Thankee Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted September 16, 2009 Share Posted September 16, 2009 I think what your GetHasNote condition is set to Run on "Subject" (which is NPCCompanion) instead of "Target" (which is Player for now) (i am always forgetting about this :mad: ) Link to comment Share on other sites More sharing options...
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