OHWceta Posted September 16, 2009 Share Posted September 16, 2009 Really, there were wars, attacks from wastelanders, ect. So why aren't there any people like missing a leg or an arm, or possibly an eye? Link to comment Share on other sites More sharing options...
Matt6sic6 Posted September 16, 2009 Share Posted September 16, 2009 Well, there are some people missing an eye. Link to comment Share on other sites More sharing options...
OHWceta Posted September 16, 2009 Author Share Posted September 16, 2009 Yeah, that's not as noticable with some helmets though so probably overlooked. Would it be too hard to rig a character to be missing an arm? I'm trying to figure out if it's even possible because I want to make an NPC who's missing an arm. Link to comment Share on other sites More sharing options...
Matt6sic6 Posted September 16, 2009 Share Posted September 16, 2009 I don't know. You're asking the wrong person, maybe someone else would know. Honestly though, and I'm taking a wild guess here, unless it's a specially made scripted NPC like Harold the talking tree, I doubt you'd be able to do it 'easily'. The games mechanics seem to classify a body as 'dead' when it loses a limb. It may be hard coded like VATS so I don't see it happening - but then again, I may be totally wrong. Link to comment Share on other sites More sharing options...
Trask Posted September 16, 2009 Share Posted September 16, 2009 I made a comment here earlier. What the hell happened to it? Link to comment Share on other sites More sharing options...
Tony the Wookie Posted September 16, 2009 Share Posted September 16, 2009 I made a comment here earlier. What the hell happened to it? ;D ;D ;D But anyways, it wouldn't change the animations, and the end of the arm would look weird, but you could always just throw an opacity map ontop of the left arm, the arm would still be there, but you wouldn't see it. Might be weird if you shot his left arm in vats though... Link to comment Share on other sites More sharing options...
OHWceta Posted September 16, 2009 Author Share Posted September 16, 2009 He's going to have a makeshift patch to cover the missing limb and gaping hole in the armor. What about just deleting the arm on the 3D model? Link to comment Share on other sites More sharing options...
Matt6sic6 Posted September 17, 2009 Share Posted September 17, 2009 Wouldn't that delete the arm on everyone though? Isn't the 3D model universal? Link to comment Share on other sites More sharing options...
Tony the Wookie Posted September 17, 2009 Share Posted September 17, 2009 Wouldn't that delete the arm on everyone though? Isn't the 3D model universal? not if you save it as a different .nif file I have several people in my game with custom body meshes, all it takes is a custom race im just not sure how deleting the arm on the model would affect rigging it... Link to comment Share on other sites More sharing options...
baduk Posted September 17, 2009 Share Posted September 17, 2009 It doesnt need to be a custom race, just a custom armor for a specific npc, can be made umplayable. It would not effect rigging at all. Just make sure its not the right arm and that the npc only uses pistols. You can do pretty much any sorta that kinda cool stuff. like making a pegleg just make sure that the rigid part of the leg is only weighted to one bone so it doesnt look all bendy. well come to think of it, the reload animation would be strange.. how about make them only use a combat knife or something. EDIT: Silly me, i forgot about the hands. you could probably make an invisible glove to hide that part :biggrin: Link to comment Share on other sites More sharing options...
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