eternum Posted March 19, 2014 Share Posted March 19, 2014 I guess red in Wrye - when you sellect it, in the right panels you can get info on file name, author, modified, description, MASTERS - usually when a mod is red it means that either it's missing it's master(s) or it/they are out of order. Either sort it, or try with that one deactivated - but, whenever you deactivate a mod you must regenerate bashed and proc patches. Link to comment Share on other sites More sharing options...
Monstahart Posted March 19, 2014 Author Share Posted March 19, 2014 I guess red in Wrye - when you sellect it, in the right panels you can get info on file name, author, modified, description, MASTERS - usually when a mod is red it means that either it's missing it's master(s) or it/they are out of order. Either sort it, or try with that one deactivated - but, whenever you deactivate a mod you must regenerate bashed and proc patches.Tried removing that mod etc, still crashing upon save :/Thankyou for all of your help so far by the way, I really appreciate you trying to help me Link to comment Share on other sites More sharing options...
Monstahart Posted March 20, 2014 Author Share Posted March 20, 2014 (edited) Another update, removing the automatic variants mod got rid of the AUAFollowerScript errors at the end of the crash log, however, still crashing, this is getting stupid Edited March 20, 2014 by Monstahart Link to comment Share on other sites More sharing options...
Monstahart Posted March 20, 2014 Author Share Posted March 20, 2014 Ok, I got a suggestion from someone else to load my game, wait a minute, then reload the same game, supposedly to stabilize the scripts. Whatever happened that seems to have fixed my problem, at least for now. Ill update this thread if I get any more issues.Still like to say thanks to everyone here thats tried to help me, its really appreciated Link to comment Share on other sites More sharing options...
zaxazzz Posted March 20, 2014 Share Posted March 20, 2014 Final advice, which is probably a good idea anyway... add ClearInvalidRegistrations=1 to your skse.ini, to terminate running scripts from mods you've uninstalled. May not be an issue in this case, but I don't think it can hurt either. Link to comment Share on other sites More sharing options...
Monstahart Posted March 20, 2014 Author Share Posted March 20, 2014 Final advice, which is probably a good idea anyway... add ClearInvalidRegistrations=1 to your skse.ini, to terminate running scripts from mods you've uninstalled. May not be an issue in this case, but I don't think it can hurt either. Awesome, thankyou Link to comment Share on other sites More sharing options...
dandyB85 Posted March 21, 2014 Share Posted March 21, 2014 I'm going to try this. Since I installed several mods yesterday, then removed after the game CTD'd when trying to fast travel. Link to comment Share on other sites More sharing options...
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