azrael0411 Posted September 16, 2009 Share Posted September 16, 2009 Hey there, everyone Some time ago, I started downloading different Armor and clothing replacers and enhancers... you know... the basic stuff.I also started mixing them together. Take the monk robe from one and the mythic dawn robe from another Mod... looks pretty neat. But my armor replacer mix bothers me. Basically it's the fact, that every i.e. fur armor in the game looks exactly the same. Like there was only one tailor who couldn't think of more than one pattern for a whole bunch of people in desperate need of a nice armor. So, since my modding abbilitys are limited to download, mix and implent stuff my request is: Could someone create a Mod, that allows to implement several appearances of the same armor and the game mixes them up by itself? The standart you get by mixing is:Fur gloves: Armor type AFur Chest: Armor type BFur greaves: Armor Type AFur Boots: Armor Type C And every NPC walks around with this constellation of armor. I would rather implement several different armors and one NPC wears the gloves Type A and another the gloves Type B for example... Oh boy... I hope, anyone understands, what I want... Anyway... It would really be nice, if someone could come up with something in this direction. Maybe just the basic *.esp file and the directory tree (mainly for female characters :D) and I could implement the Armor myself. Thanks for replies Link to comment Share on other sites More sharing options...
TheCalliton Posted September 16, 2009 Share Posted September 16, 2009 perhaps something regional would be better like from the niben bay they would be lighter but more covering to keep bugs out the jerall mountains would be thicker and have a fur lining, but be weaker in warmer areas ect. Link to comment Share on other sites More sharing options...
Tokra Posted September 16, 2009 Share Posted September 16, 2009 This is a great idea. http://thenexusforums.com/index.php?showtopic=152179 < This idea could prehaps be combined with it. Have differnt areas focus on differnt armor types. Imperial city focuses on Platemail and plate armor Bruma focuses on fur armor and furred chainmal as Nords tend to fight as beserkers. The guards focus on furred plate to protect from the axes and hammers (the fur gives extra defense against ice magic, but weakness to fire) Leyawin/bravil focus, due to the heat/swamps on lighter armors, leather and leather with chainmail. Leyawin also focuses on glass armor (imported for the most part) which has a bonus against shock/fire magic Skingrad focus on primarily chainmail, with some plate segments, and/or plated mail (chainmail re-inforced with plates in key spots) as they have the most temperate climates, and the biggest mix of weaponry to defend themselves from Cheydinal would be a mix of mail and plate, and prehaps import chittin armors from morrowind, plus dwemmer armor as well. Anvil, being right nearby a elf kingdom, would import elven scale armor, and prehaps elven steel to use in other armors/weapons.. Link to comment Share on other sites More sharing options...
azrael0411 Posted September 18, 2009 Author Share Posted September 18, 2009 Hey there you two :D I like the idea of a regional look, but, as said, I have no idea about how to create anything, especially clothes/armors. I would just mix the mods on the nexus HP. @ Tokra: read your link. Hell of a work, you've done there, respect. But I see 3 issues: 1. Armory in Oblivion is based upon the level, not the region, so this would mean to absolutely recreate the armory but you could use your ideas about what region does what kind of armor more in the textures but the actuall Gamerules. 2. Recreating the armory as you said would mean to have more powerfull armor against different kinds of attacks. Therefore, to keep the game balanced, you would have to redo the damage rules also. I don't know, if you meant to do that... I always thought, my english isn't limited... you proved me wrong :) Anyways, doing this would mean to carry around a lot more sets of armor than just one --> more to carry and one time wrong chosen and you're dead I really like the idea of your Mod, but what you attempt to create is an overhaul and that's not really what I wanted. I like to play the game as it is... I just want it more Eye-Candy ;) 3. The Eye-Candy thing: what you're planning is a very serious mod. Me, I just want something for the eyes :DSo, IF someone does this little mod, feel free to use it, as you want. I guarantee you to be the first one after me who's notified about the Mod. But I think, since our ground ideas of what this mod should be are very different, it wouldn't really work out for both of us :( I'm taking in your idea of the chitin armor though. It could make some really cool stuff. By the way: Does anyone know a good, simple and step-by-step tutorial how to make own armory? Mostly favorised in German, since my knowledge, patience and - as I found out ;D - my english are limited.Thanks to all replys Link to comment Share on other sites More sharing options...
grmblf Posted September 19, 2009 Share Posted September 19, 2009 Oscuro's Oblivion Overhaul (OOO) adds a rusty variant and an unfinished variant of almost each type of armor so it really doesn't gives the feeling every armor is exactly the same, but I'm unsure how it mixes it or assigns them to NPCs. I don't know yet how leveled lists work but I figure what you say is doable. Check the meshes, maybe is what you're looking for. Oh I almost forgot, if you plan to make or obtain different variants on standard equipment make sure you give them different names, it's quite anoying having two sets of 'Iron Arrows' and see how they don't pack toghether because they're from different mods, so at least if I read 'Rusty Iron Arrows' on one of them I previously know they both are not the same. Another little advise, check out the endless amount of armour mods out there, maybe the easiest thing for you would be renaming them and creating new leveled lists to equip NPC's. Here's the basis of oblivion modding: http://cs.bethsoft.com/constwiki/index.php...inner%27s_guideIt's in english, but it's easy to read. Link to comment Share on other sites More sharing options...
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