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Weapon/armor re-balance


Tokra

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As Im sure has annoied everyone more than once, all of the items in the game (armor/weapons) are leveld for weight+armor/damage based on the material.

 

This system makes no sense, who in their right mind would use a sword thats 40ish pounds, or a dagger thats 7 pounds.

 

I propose the following (if someone that actualy knows how to mod in oblivion is willing to assist): A stat only total rebalance of stats as well as of the repair function, and the implementation of items that are damaged having an ever increasing chance of a critical failure based on how damaged they are.

(read: being destroyed, falling off, requires a smith to repair if you bring the broken item back. Can not be reapired w/o a forge, so smith required, period. Organic/glass based material cannot be repaired when destroyed)

 

1st up material weights lowet to highest.

 

-LIGHTEST-

Leather (fur' armor is just leather with the fur still on it, so nearly identical weights, with fur being slightly heavier. obviously these are armor only)

Mithrieal (wow I cant spell this today)

Elven

Wood (for clubs and cheaper bows/hammers)

Amber

Glass (glass weighs here on its own, weapons/armor of glass should be moved based on what materials are used with the glass construction.)

Madness Ore

Steel

*Silver is between steel and iron, depending on which material was used in constructing the base weapon that was coated in silver

Iron

dwarven

Ebony

Daedric

-HEAVIEST-

 

And now, durability

 

-LOWEST DURABILITY-

Fur (armor only)

Wood (weapons only, execpt for shields. Many shields are wood+iron/steel. There should be wood only shields out there too as the cheapest shield option, but those havent been modded ingame yet))

Iron

*Glass

Amber

*silver (glass/silver are built into an iron/steel core to give strength, so they go in between. iron/steel, wheras amber has no mention of any 2nd material being needed )

Steel

Ebony (slightly better than steel, as it is ebony on top of a steel backing for ornamental purposes)

Madness Ore

Elven

dwarven

Mithriael

Daedric

-HIGHEST DURABILITY-

 

Ok, so to make sure I dont loose people w/o an explination: Yes, I know this makes Mithreal/Elven materials the uber materials to get/use0 for optiomal quality/weight tradeoff, however also note that it also depends on what KIND of armor they are made into, which can raise the weight a lot. I shall go into that later.

 

 

Now, the weights will make sense. The quality makes sense. Material determines weight. Quality is irrelvent to weight. execpt for the 1st and last ones on both lists only because one is very light AND very cheap and the other is very heavy AND very strong.

 

 

Past that..... (for armor at least)

Armor effect and weight would therefore based on two things. Material and construction. The quality order shows how striong the base material is, so now you add it to the construction method that determines how much it weighs and how much it protects.

 

NOTE: Light/Heavy armor distinction is based on construction method, NOT material.

NOTE2: At times I may list what materials really would never be used in a construction process.

Note3: Note all armor types CAN/should be repaired past a certain point.

Note4: repairs should be changed to make sense, will require: replacement parts of same material and tool(s) for the repairs. The tools do not break, however the parts are used up.

 

1- Stiched armor. leather/fur armors only fall under this, as they are all sewn into armor. Light Armor (but hey, its a little tougher than just wearing a shirt alone)

 

Can only be repaired so often before wearing out. If damaged past a certain point (between 100% damage and 50% lets say) cannot be fixed at all. Use sewing kit and patches to repair. repairs on this sould almost always succed, sewings not hard.

 

IRL Example would be a heavy leather jacket.

 

2- Chainmail. Unlike the armor guide in vanilla oblivion says, this is not a material, its a construction method. Chain links of the material in question are formed into various bits of clothing, which when worn offer armor protection due to the strength of the material the links are made out of. This would offer great protection from arrows and slashing attacks, moderate from piercing attacks, and basicly no protection from blunt impact (IE: hammer/ax/club or even a sword smacking into you would hurt, even if the cutting surface was unable to slice you. An arrow that did not penetrate would still hurt, as the mail (like a modern kevlar vest) deflects the arrow just enough to keep it from sticking into you, but will still bruise badly, or even pierce an inch or two (better than all the way in however). Light Armor (yes, even daedric chain mail would be light armor)

 

Can be repaired with tongs and a hammer, plus spare links of the propper material.

A failed repair just means you try again, no parts lost.

You can repair totaly destroyd chain mail, however there will be a cuttoff point at which it is cheaper to just buy a new set. However, this should be the most durable of all of the armors by far. It wont break unless hit just right, especoly since most of the impact is transferd to you, and slashing it with a blade really wont do that much.

 

IRL examples

http://upload.wikimedia.org/wikipedia/comm...eux_haubert.JPG

http://upload.wikimedia.org/wikipedia/comm...g_chainmail.jpg

http://upload.wikimedia.org/wikipedia/en/1/10/Kings_mail.jpg

 

 

 

3- Scale Armor. Think elven curiass in vanilla oblivion. Small plates of the material hanging and overlaping eachother, held together by links similar to chain mail (but not arranged for armor on their own) ontop of some heavy duty fabric (or leather, irrelvent for oblivion purposes). This is a mix of the strength of plate armor, but the desterity of chain mail, however the scales may be knocked off if they are hit on the connecting area, resulting in an exposed area, plus a blade thrust at the propper angle will penetrate the scales. (critical hits).

Light Armor (the 2nd heaviest light armor out there tho)

 

IRL example

http://upload.wikimedia.org/wikipedia/comm...mour_detail.JPG

 

4- Glass. The only other armor type that is also a material . Molded glass on an iron or steel framework, it is light, covers you well, is strong, but of all armor types, other than leather, it is most likley to suffer a critical failure, and at the highest levels of repair too (read: strong but brittle. If it shatters, you're SOL).

 

Should only be repaired at a smithy, due to specilized methods needed (read the armor manual in oblivion, you have to basicly put it in a tank of oil to keep the repair hammer from destroying the damaged area in need of repair.). Prehaps allow repairing it (via vanilla repair hammer) on your own, but if you suffer a critical failure, the armor shatters and is lost.

 

6- Plate. The material is crafted into a tin suit essently. It offers protection against blunt impact force, plate armor is also most easily damaged (other than glass) by blunt impact force due to being so rigid. It also protects from piercing attacks (daggers, spears, arrows) but a lucky hit can still penetrate. Depending the quality of construction, there may be unprotected areas (vanilla iron armor, for example). Heavy Armor.

 

Can be repaired via repair hammer and a spare parts kit of the propper material.

 

NOTE: Daedric/dwemmer armor is plate armor, so if a material approaching them in quality were to be crafted into platemail armor, it would be as strong or stronger due to superior construction.

 

IRL Example

 

http://upload.wikimedia.org/wikipedia/comm...ne-p1000557.jpg

 

7- Platemail. A suit of chanmail, with a suit of platemail work over it, or built into it to cover gaps. (Vanilla legion armor was a rusty example of this.) This offers maximum protection from all attacks (for thinks man and mer currently are building) but also slows you down the most.

Repair via hammer+spare parts. Depending on quality level, may have more or fewer exposed gaps with the chainmail visable, although that does improve mobility.

 

IRL example

http://upload.wikimedia.org/wikipedia/comm...-armor-suit.jpg

 

 

 

So, to wrap it up, isntead of each armor type being a differnt material, you have seven differnt types of armor, that offer varrying base levels of protection. The material used to construct them then determines how much protection they offer, and weight is a mix of type of armor and what it is built from.

 

 

Now, for moding this, it could be done in two primary manners.

 

1- A quick and dirty base stat edit. You set a 'base' weight for piece of a type of armor, you then determine for each vanilla armor piece what type of armor it is, then you adjust the weight and scale the armor class according to the type of armor it is, and what material it is made out of (or that you guess it is made of, since mithrael is chain mail, while chain mail could be iron or steel, proably steel), and suddenly you have a realistly balanced system of armor.

 

2- A decent armor mod. Take each type of armor, and re-skin it for each material it could be made of, then repeat the steps from above.

 

For weapons, it will be much easier.

 

Set base weight/damage/durability for the following

Dagger

Shortsword

Longsword

Claymore

Ax

Mace

Warhammer

Bow

Arrow

 

Then just adjust them based on material used.

 

Anyways, thought ? Comment ?

Feel free to constructively criticize, if you just want to be stupid and argue/insult pointlesley, I reserve the right to make fun of you.

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