Ximelin Posted March 19, 2014 Share Posted March 19, 2014 Hello! So, there's mod called Grave Digger that allows you to bury almost every humanoid npc. But this mod also allows you to put an npc corpse into your inventory and drop it later in a different place (For example, take corpse in Goodsprings, drop it in Camp McCarran). The problem is, Grave Digger was last updated three and a half years ago, and currently when you drop a corpse from your inventory, game crashes. I think It would be great if someone could do something similar. PS There's mod for skyrim named Hunterborn, and it allows to store animal corpse in your inventory. Perhaps it would help if someone decide to make requested mod. Link to comment Share on other sites More sharing options...
alienzerox Posted March 20, 2014 Share Posted March 20, 2014 Why don't you just ask the author ... I just checked his forum profile & he is active Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2014 Share Posted March 21, 2014 I think you could do that with a token & move the corpse to a empty cell. then drop the token and it uses the position for a moveTo to plop the corpse down. Might disappear in 3 days though. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2014 Share Posted March 21, 2014 but yeah, check with the author and if you don't have any luck post back in this thread (please don't PM me, as my mailbox is full, I'v subscribed to this thread so I'll see any responses) adn depending on how busy I am I might be able to help out. Link to comment Share on other sites More sharing options...
Ximelin Posted March 26, 2014 Author Share Posted March 26, 2014 So author of the Grave Digger said that he's not going to update it soon. He also clarified the cause of crash when you drop the corpse, so maybe someone can fix that.The Problem with crashing, when droping a corpse occurs because, some npc-references are non-persistent. So, when you kill some generic, non-unique npc, pick up the corpse and travel to a different cell, the reference for that npc is lost. And when you try to drop that corpse, the game crashes, because it is trying to access a reference in memory, that isn't there. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 26, 2014 Share Posted March 26, 2014 Two options, as I see it - 1) Assign a unique persistent reference to every randomly-spawned NPC (bad, BAD idea)2) Somehow assign a unique reference to an NPC corpse that's picked up (effectively creating a duplicate corpse and deleting the original) Link to comment Share on other sites More sharing options...
Recommended Posts