ahmadawad Posted September 16, 2009 Share Posted September 16, 2009 In some point in the quest stages the NPCs in a cell freeze in there place and do not move to do there AI and even if i start compat with them they go to compat mod but also WITHOUT moving, they shoot at me if i am in there way otherwise they act like they can not find me I am really angry as there is no obvious reasone for them to do that,no linking between the quest and the cel, :unsure: so anyone have answer for me ,,, edit: even the quest dose not triger it, when first enter, every thing work fine, if i traveled for a distant and come back the freeze :( Link to comment Share on other sites More sharing options...
sesom Posted September 17, 2009 Share Posted September 17, 2009 In some point in the quest stages the NPCs in a cell freeze in there place and do not move to do there AI and even if i start compat with them they go to compat mod but also WITHOUT moving, they shoot at me if i am in there way otherwise they act like they can not find me I am really angry as there is no obvious reasone for them to do that,no linking between the quest and the cel, :unsure: so anyone have answer for me ,,, edit: even the quest dose not triger it, when first enter, every thing work fine, if i traveled for a distant and come back the freeze :( It's a bug in the game engine. If you reload a cell that is made as esp it looses the navmesh for the npcs. So they cannot move anymore. A simple solution is to convert your mod to a esm with fo3edit. The other one is copy the cell and reconnect the doors in geck. There are more details in the geck forum om bethseda's site. I can't link it because i can't reach it in the moment. Link to comment Share on other sites More sharing options...
ahmadawad Posted September 17, 2009 Author Share Posted September 17, 2009 Veteran ,,, thanks for replying,,, I know newipes like my say the most retarded questions, I am now sooo confused, If i changed my esp to esm it will not recognise my assts and i will have to load poth of them every time I work in the mod ???? is it really that hard or I am that soft ??? at the end, thanks again Link to comment Share on other sites More sharing options...
sesom Posted September 17, 2009 Share Posted September 17, 2009 Veteran ,,, thanks for replying,,, I know newipes like my say the most retarded questions, I am now sooo confused, If i changed my esp to esm it will not recognise my assts and i will have to load poth of them every time I work in the mod ???? is it really that hard or I am that soft ??? at the end, thanks again While you are working on your mod it should stay as esp. I know its hard because you have to save and reload the game while testing constantly. Before releasing it convert it to a esm so that the navmesh works. Here is the thread i have written off in the previous post. In there is another method explained. But I think this one works only for interior cells. I could not get it to work in my troubled pitt exterior so my quest mod will be a esm in the end. Link to comment Share on other sites More sharing options...
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