sowah Posted September 17, 2009 Share Posted September 17, 2009 First of all i would like to apologise for asking such a silly question, but at my age it's not easy to learn all about the computers, and learning curve works against me.I have read all the readme's, guides, etc. that i could find, but it's still totally overhelming me. But straight to the point - I have Fallout 3 + all 5 DLC's. Now i want to mod it with FOOK2(v 1.3), FWE (3.2), WMK(1.1.6), MMM(RC4.1) and some CRAFT plugins.So, what should correct load order be? And how can i chceck it using FO3Edit (i don't really get it how to use it)? Which compability patches should i use? And at which place in load order do i place them? Do i have to "merge" (or something like that) after setting the right order?Here is my load order:Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm PointLookout.esm CALIBR.esm CRAFT.esm FOOK2 - Main.esm FOOK2 - [DIK] DLC Improvement Kit.esm FOOK2 - [WA.NK] World And Neighbourhood Kit.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Ammo Bench.esm FOOK2 - Main.esp FOOK2 - Mothership Zeta.esp FOOK2 - *censored* Map Markers.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp CRAFT - Workbench and Crafting Expansion combined.esp Stealthboy Recon Armor - CRAFT.esp Ammo Bench - Old Ammo-Benches.esp CRAFT - WCE FOOK+FWE Patch.esp CRAFT - WCE Warmonger Addon.esp jmschematics - CRAFT.esp CRAFT - Activation Perk.esp ThrowDagger for CRAFT.esp CALIBR Ammo Schematics - CRAFT.esp ParaDart.esp TinCanCRAFTing.esp CALIBRxMerchant.esp Ammo Bench - CALIBR.esp Ammo Bench - CRAFT Plugin.esp FOOK Weapons - CRAFT.esp Ammo Bench - Car Mechanic.esp Ammo Bench - Alien Power Cell.esp Ammo Bench - Artisan.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - FOOK.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Total active plugins: 55 Total plugins: 65 Thanks in advance, as i'm losing all hope to get it working. PS Sorry for any mistakes in my post, i'm not native english speaker. Link to comment Share on other sites More sharing options...
baduk Posted September 17, 2009 Share Posted September 17, 2009 First thing that comes to mind is fook 2.If i am not mistaken compatibility patches have not been completed for fook 2 to use with other large overhauly mods.I would not expect them to be released until sometime after fook 2 is finished with beta testing. But i really dont know details cause i tend to be patient about this kind of thing instead of watching pots boil. fo3edit is great tho. make the merged patch after you load all your mods on by right clicking on any one of them and select create merged patch. activate it at the end of your load order and enjoy. Link to comment Share on other sites More sharing options...
D_V_A Posted September 17, 2009 Share Posted September 17, 2009 do you have the EVE mod? I don't see ityou just have a compatibility from FOOK2 for it, but no actual modalso, you have a couple FOOK compatibility esps, which are not compatible with FOOK2also WA.NK and DIK caused probs for me, I suspect there should be some stand-alone files like with EVE, but I couldn't find them yet good luck Link to comment Share on other sites More sharing options...
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