LionelLeonhart Posted March 19, 2014 Share Posted March 19, 2014 Hi, I am trying to make a weapon mod for my character. I'm brand new to the Creation Kit, and while I am learning a lot as I go, there is one snag that I've struck in this project that I need help with. The weapon I'm trying to make for my character is based on the Ebony blade, except it is one-handed and has different enchantments. The enchantment or magic effect I want to put on the weapon is where I've run into trouble. I want the weapon to constantly drain the health of my character while equipped, while doing increasing fire damage at the same time. I've learned through a bit of research that the best way to apply this to the weapon I want to create is through a script. Unfortunately, I have no idea how to write such a script. Is there anyone who can offer me some help with this part of the mod? Link to comment Share on other sites More sharing options...
ltknight88 Posted March 20, 2014 Share Posted March 20, 2014 (edited) is there a similar enchantment in the game? You could open that one up and copy it / modify it? I'm watching this thread too - because I tried to make a two-handed Dawnbreaker greatsword that I could carry on my back, and so far, I've failed. :) Edited March 20, 2014 by ltknight88 Link to comment Share on other sites More sharing options...
tg08096 Posted March 20, 2014 Share Posted March 20, 2014 As far as I know, it is extremely difficult to apply an enchantment on a weapon that affects the character, because weapon enchants and armor enchants are completely different. A weapon is a means of shooting a projectile, and enchantments of that weapon affect the projectile, not the "equipped" weapon. Now - if you had a keyword on the weapon, like "Lionblade," you could create a perk and add it to the character with a condition of "has keyword" = "Lionblade," you could then play around with that. Look at the augmented flames perk for guidance and structure, and look for a function that allows you to add a condition based on %of player total max hp, or something like that. You want to do the same with the damage health constant self effect with a condition on has keyword Lionblade. It's a lot of work Edit: Scripts are advanced and dangerous Link to comment Share on other sites More sharing options...
Th3Duke99088 Posted March 20, 2014 Share Posted March 20, 2014 Isn't the notched pickaxe a weapon that effects the player? couldn't you use that script and just rework it? Link to comment Share on other sites More sharing options...
tg08096 Posted March 22, 2014 Share Posted March 22, 2014 Isn't the notched pickaxe a weapon that effects the player? couldn't you use that script and just rework it? You're right. The notched pickaxe's magic effect has an "equipped ability." I didn't even know about equipped abilities. That would be the way to go. Link to comment Share on other sites More sharing options...
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