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LionelLeonhart

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Hi,

 

I am trying to make a weapon mod for my character. I'm brand new to the Creation Kit, and while I am learning a lot as I go, there is one snag that I've struck in this project that I need help with.

 

The weapon I'm trying to make for my character is based on the Ebony blade, except it is one-handed and has different enchantments.

 

The enchantment or magic effect I want to put on the weapon is where I've run into trouble.

 

I want the weapon to constantly drain the health of my character while equipped, while doing increasing fire damage at the same time.

 

I've learned through a bit of research that the best way to apply this to the weapon I want to create is through a script. Unfortunately, I have no idea how to write such a script.

 

Is there anyone who can offer me some help with this part of the mod?

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is there a similar enchantment in the game? You could open that one up and copy it / modify it?

 

I'm watching this thread too - because I tried to make a two-handed Dawnbreaker greatsword that I could carry on my back, and so far, I've failed. :)

Edited by ltknight88
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As far as I know, it is extremely difficult to apply an enchantment on a weapon that affects the character, because weapon enchants and armor enchants are completely different. A weapon is a means of shooting a projectile, and enchantments of that weapon affect the projectile, not the "equipped" weapon.

 

Now - if you had a keyword on the weapon, like "Lionblade," you could create a perk and add it to the character with a condition of "has keyword" = "Lionblade," you could then play around with that. Look at the augmented flames perk for guidance and structure, and look for a function that allows you to add a condition based on %of player total max hp, or something like that. You want to do the same with the damage health constant self effect with a condition on has keyword Lionblade.

 

It's a lot of work

 

Edit: Scripts are advanced and dangerous

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Isn't the notched pickaxe a weapon that effects the player? couldn't you use that script and just rework it?

 

You're right. The notched pickaxe's magic effect has an "equipped ability." I didn't even know about equipped abilities. That would be the way to go.

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