DrLame Posted May 13, 2010 Share Posted May 13, 2010 Well, some thoughts: You'd need a magazine type for every different weapon type (they're based on weapon design, not on ammunition type). And you'd pretty much always be hunting them for the specific weapons you use. Having a rifle with 1 mag would suck in combat, but 5 would be better and 10 would be good. Finding ten mags scattered around in loot could take a while for some weapons. It's an interesting idea, and I think it'd mesh well in the FWE player's arsenal. There would need to be some genius way to stack them. Personally, I don't think the condition based thing is a very good way to handle it.... Obviously empty magazines would stack quite nicely in your inventory, but how do you deal with one mag with 20 rds, one with 13, one with 7, one with 17, etc, etc, etc without taking up pages of inventory space? Not figuring something out for this issue would be... sloppy. Perhaps a stack of empty mags, a stack of partial mags, and a stack of full mags. That wouldn't be too horrible, as long as your not toting around 50 different magazine-based weapons. But the script (or whatever needs written to make this work) would obviously need to retain it's memory on how many rounds are in each of your partials. You should be able to fill them inside and outside of combat, but when you fill them inside of combat there should be a pretty severe time-related penalty. IE: it takes you a while to plug the rounds into the mag because PEOPLE ARE SHOOTING AT YOU AND YOU'RE STRESSED OUT ABOUT IT. It should also be easy to reload them. Hit A (I use a controller) on your partial magazine stack and you load them for X amount of time multiplied by the number of partially filled magazines. Hit A on the empty stack of magazines and it takes you X + Y amount of time (longer because they're empty, partially filled ones need less bullets to fill) multiplied by the number of empty mags. In combat you would probably want it to fill only one mag out of the stack when you click on it (because you need your weapon to be up NOW) but the time it takes to fill that mag should be double. You should always grab the next-most-full magazine at any given time. They should have wieght. A 0.2 weight would fit well into a FWE game. They should wear down over time, probably causing jams before eventually breaking. The more magazine there is exposed (sticking outside of the weapon's receiver), the faster it should wear down compared to other types of magazines. When a magazine is fully protected in a receiver, you tend to smash it on rocks and such less. You should definately be able to chamber that extra round on most weapons (any that let you chamber a round and then let you remove the magazine without unloading the chamber). Then you could slap in a fresh magazine and have your full load +1. Kindof backtracking: they would need to be places... lots of places. If that raider is shooting you with a hunting rifle, he should have a magazine on him. Probalby a very very worn one, but one none-the-less. Looting an armory full of weapons? There should be magazines for them there too. I really like the idea. I'm a big FWE fan and I think it would really fit in very nicely with the feel of the game when using that mod-base, and I think offering it as a FWE addon mod would be successful with the 'hardcore' crowd (there seems to be a lot of us). Obviously I'd probably be using a shotgun for a while on a new character until I had a bit of a magazine arsenal built up =) So, who's got scripting powurs? =D Link to comment Share on other sites More sharing options...
watermonger Posted May 13, 2010 Share Posted May 13, 2010 Well, some thoughts: You'd need a magazine type for every different weapon type (they're based on weapon design, not on ammunition type). And you'd pretty much always be hunting them for the specific weapons you use. Having a rifle with 1 mag would suck in combat, but 5 would be better and 10 would be good. Finding ten mags scattered around in loot could take a while for some weapons. It's an interesting idea, and I think it'd mesh well in the FWE player's arsenal. There would need to be some genius way to stack them. Personally, I don't think the condition based thing is a very good way to handle it.... Obviously empty magazines would stack quite nicely in your inventory, but how do you deal with one mag with 20 rds, one with 13, one with 7, one with 17, etc, etc, etc without taking up pages of inventory space? Not figuring something out for this issue would be... sloppy. Perhaps a stack of empty mags, a stack of partial mags, and a stack of full mags. That wouldn't be too horrible, as long as your not toting around 50 different magazine-based weapons. But the script (or whatever needs written to make this work) would obviously need to retain it's memory on how many rounds are in each of your partials. You should be able to fill them inside and outside of combat, but when you fill them inside of combat there should be a pretty severe time-related penalty. IE: it takes you a while to plug the rounds into the mag because PEOPLE ARE SHOOTING AT YOU AND YOU'RE STRESSED OUT ABOUT IT. It should also be easy to reload them. Hit A (I use a controller) on your partial magazine stack and you load them for X amount of time multiplied by the number of partially filled magazines. Hit A on the empty stack of magazines and it takes you X + Y amount of time (longer because they're empty, partially filled ones need less bullets to fill) multiplied by the number of empty mags. In combat you would probably want it to fill only one mag out of the stack when you click on it (because you need your weapon to be up NOW) but the time it takes to fill that mag should be double. You should always grab the next-most-full magazine at any given time. They should have wieght. A 0.2 weight would fit well into a FWE game. They should wear down over time, probably causing jams before eventually breaking. The more magazine there is exposed (sticking outside of the weapon's receiver), the faster it should wear down compared to other types of magazines. When a magazine is fully protected in a receiver, you tend to smash it on rocks and such less. You should definately be able to chamber that extra round on most weapons (any that let you chamber a round and then let you remove the magazine without unloading the chamber). Then you could slap in a fresh magazine and have your full load +1. Kindof backtracking: they would need to be places... lots of places. If that raider is shooting you with a hunting rifle, he should have a magazine on him. Probalby a very very worn one, but one none-the-less. Looting an armory full of weapons? There should be magazines for them there too. I really like the idea. I'm a big FWE fan and I think it would really fit in very nicely with the feel of the game when using that mod-base, and I think offering it as a FWE addon mod would be successful with the 'hardcore' crowd (there seems to be a lot of us). Obviously I'd probably be using a shotgun for a while on a new character until I had a bit of a magazine arsenal built up =) So, who's got scripting powurs? =D Quick question, is FWE compatible with 19th and 20th Century Weapons? Link to comment Share on other sites More sharing options...
DrLame Posted May 15, 2010 Share Posted May 15, 2010 Quick question, is FWE compatible with 19th and 20th Century Weapons? hmm, I'm actually not sure. The only weapon mods I load are caliber, xcaliber, WMK and EVE I think... Link to comment Share on other sites More sharing options...
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