Esteris Posted September 17, 2009 Share Posted September 17, 2009 As the topic says. I have no idea what happened or what mod could cause thing like that but half the population goes without body parts (unless I console-kill them and take them off), my FormID finder doesn't seem to work (don't know why, I neither get a spell nor can I buy it at first edition from that, now legless, dude). I have quite a few mods installed, but it's never happened again and I'm kinda pwoerless. I also had a black-eyes bug but turning off Beatiful People body replacer v4 fixed that one. Things I seem to miss are for example Imperial Armor parts (which may actually be part of a mod) but also clothes like Collared Vest or Huntsman Moccasines which I'm sure are the part of Vanilla game. Well almost sure. Also all the Fine and Exquisite item meshes. And question about the meshes - when one's missing I'm getting a red thing (instead of yellow so it's some mod's doing) that tells me to press alt and right-click on it. Well when I press alt I can't click since interface hides. What about that? Am I doing something wrong? :unsure: And the other thing... which isn't just as important, but still - I've got HUGE amount of races all of a sudden and they make no sense. They differ by... beards. Which mod adds that and is it really necessary to be there? :ermm: Thanks in advance for any help. Damn the modding of this game to make it work takes AGES or what? And I've only yet eliminated one crash issue that appeared early, I don't want more :yucky: EDIT: also, I've tried turning off my mods that aren't being ordered by BOSS and rerun the BOSS just in case I moved something by accident, but it didn't help. With BOSS-made order, and many many mods turned off the issue persist. EDIT2: Okay so I found the other program that worked in pinpointing the missing stuff (like FormID finder, just that it actually added a spell, still don't know why wouldn't the other work) and it seems that things permanently and adamantly missing comes from OOO. So I reinstalled OOO to make sure it overrwrites the missing meshes and turned off everything that follows it in the load order, but the issue didn't go away. Also the vanilla things seem to appear once I take them off the killed dudes and throw out/put on myself. Which makes me totally dumbfounded. Heeeelp please xD Link to comment Share on other sites More sharing options...
dezdimona Posted September 17, 2009 Share Posted September 17, 2009 mods and load order Link to comment Share on other sites More sharing options...
thehim87 Posted September 18, 2009 Share Posted September 18, 2009 It looks you made a bad install. Could you give us your load order, and the tools you use, and the version of Oblivion you use, and if you are using Vista ? Link to comment Share on other sites More sharing options...
Esteris Posted September 18, 2009 Author Share Posted September 18, 2009 dezdimona: Really? I didn't know mods could be causing this :biggrin: Anyway, other than what's on this list this I use a few .esps with merged mods (over 150 or 180 in total, spread in 10 .esps to maintain BOSS-induced load order as much as it was possible and reasonable) that were not dependant on .esms or .esps other than Oblivion.esm. Though for the sake of testing, as I said, I've turned them all off and even reordered the rest using BOSS once again. I use Wrye Bash, BOSS and OBMM to sort the mods out. BOSS as a base and the other two to sort those that BOSS didn't have inplemented. I'm using Oblivion with SI patched with official SI patch (and UOPs as well). I'm not using Vista, it's XP here. I don't have Knights of the Nine (just yesterday I saw that someone mentioned some mods depend on it, althogh while skimming through readme's requirements I saw no such in those I have here. Won't bet my head on it though :unsure:) EDIT: Also, the Him, seeing your reply in another topic I thought I'll provide some more info that could spare you asking more questions: -The plugins containing minscellanous mods (could give you some list of these if that was vital, but would require some screen-shotting most likely) are cleaned with TES4View. The ones you can see in my load order are not, because I didn't know which ones require cleaning and which would be a waste of time (tried a few and it didn't clean much). - I was trying to only download mods with high ratings or decent level of endorsements or high on Nexus top 100 list/PES Hall of Fame etc. Although some might have tempted me to dl it just with its description and right now, I'd have no idea which one it was. - I'm lame at using Wrye Bash. I only use it to uninstall mods, make a bashed patch (select entire list and click rebuild/mege, basically) and see if I have too many plugins activated. - I've read through entire BOSS.log and followed the notes I've seen there. Removed some buggy mods (Cheydinhal Petshop as an example) and updated patches and stuff. I've made another topic with loooots of questions nobody could really answer me, if you were bored maybe you could help me with some of them? :sick: ANOTHER EDIT: I've reinstalled OOO yet again, this time along with the old files and then updated version by version and yes, OOO stuff is not in the game, all visible and fancy. The only thing that's wrong (well other than approaching crashes, I'm not THAT optimistic) is wierd issue with vanilla clothes. I've copied folder "clothes" from both meshes and textures from the saved clean (only patched) install data onto the current one, but neither of these helped. It shouldn't anyway, since both meshes and textures ARE in game and they work just fine. When on my char. I don't know why would they be invisible on NPCs. I really don't, it makes no sense to me whatsoever :yucky: ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007 & the BOSS development team, 2009 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.4 (31 August 09) ----------------------------------------------------------- Master .ESM date: Tue Jan 02 01:54:12 2001FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Oblivion.esm Underdark.esm GTAesgaard_2.esm SoVvM.esm Cybiades.esm Windfall.esm Jog_X_Mod.esm You Are Here.esm EnhancedWeather.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm MD_Saddle_Master.esm Children Of Rourken.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Qarls_Harvest.esm . Bashed Patch tag suggestion: {{BASH:Scripts}} and no need for OOO patch. Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm CyrodiilUpgradeResourcePack.esm TamrielTravellers.esm FCOM_Convergence.esm Armamentarium.esm Kvatch Rebuilt.esm Better Cities Resources.esm BathingMod_Base.esm TR_OoT_Main.esm Lamps of Oblivion Master.esm CM Partners.esm HrmnsOblivionScriptOptimizationv1.0.esp . Note: May have a problem with Shivering Isles due to changed FormIDs causing a script to be written into cell data by mistake. . Note: A fixed edition (for Shivering Isles ONLY! is avaliable here: http://tinyurl.com/kmgaxd TRoN.esp Unofficial Oblivion Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag. DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}} Better Cities .esp . Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Leveled Quests-SI only.esp FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. Fran Armor Add-on.esp . Bashed Patch tag suggestion: {{BASH:Invent}} . Note: Requires FCOM_UnofficialFranArmorAddon.esp . Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs. . Note: Francesco's Leveled Creatures-Items 4.5b required. Fran_Lv30Item_Maltz.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. EnhancedWeather.esp Improved Water.esp PCSoundAnnah.esp Hear-Me-Not.esp IWR-Windows.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. diversegrasses.esp Lamps of Oblivion.esp More_Vegetables.esp NoGuildmasterKick.esp P1DseeYouSleep.esp Portable Campsite.esp Q - More and Moldy Ingredients v1.1.esp Qarls_Harvest.esp Redecoration.esp Timekeeper_Advanced.esp Choices and Consequences.esp . Note: Make sure you have the latest version. C&C - The Blackwood Company.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} Expanded Hotkeys and Spell Delete v1.0.esp . Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug. Expanded Hotkeys Brief Equip Message.esp . Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug. DLCHorseArmor.esp Compatibility Patch - DLCHorseArmor.esp MaleBodyReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Graphics}} RTFemaleReplacerV12.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} - De-activate SentientWeapon.esp PersuasionOverhaul.esp PersuasionSI.esp MD Saddlebags V3.0.esp ExnemRuneskulls.esp . Note: Requires 'FCOM_ExnemRuneskulls.esp'. FCOM_ExnemRuneskulls.esp . Note: Requires 'ExnemRuneskulls.esp'. Cobl Glue.esp . Note: Requires 'FCOM_Cobl.esp'. Cobl Si.esp . Note: Requires Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp Choices and Consequences - OOO.esp . Note: Make sure you have the latest version from C&C&EQR ArmamentariumLLVendors.esp . Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'. ArmamentariumArtifacts.esp OBSE-Storms & Sound SI.esp . Note: Use only one Storms and Sound mod file. . Note: This one is compatible with all weather mods. FCOM_Convergence.esp Choices and Consequences - MMM.esp . Note: Make sure you have the latest version from C&C&EQR FCOM_SpawnRatesSlightlyReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. FCOM_LessReaversInGates.esp . Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both, for obvious reason. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Mart's Monster Mod - Farm Animals.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp . Note: Requires 'FCOM_TamrielTravelers.esp'. TamrielTravellersItemsNPC.esp TamrielTravellersItemsCobl.esp . Note: Requires COBL. TamrielTravellersItemsVendor.esp ShiveringIsleTravellers.esp . Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale. . Note: Requires Shivering Isles expansion. ShiveringIsleTravellersFriendlyFactions.esp ShiveringIsleTravellersFriendlyFactions4MMM.esp FCOM_TamrielTravelers.esp . Note: Requires 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Note: Requires Shivering Isles expansion. ArmamentariumLL4OOO.esp PersuasionOverhaul_OOO.esp PersuasionOverhaul_MMM.esp LoadingScreens-OOO.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} SentientWeapon - OOO & MOBS.esp C&C - The Blackwood Company - OOO.esp . Bashed Patch tag suggestion: {{BASH:C.Owner, Names, Relations} MMM-Cobl.esp Enhanced Quest Roleplaying.esp . Bashed Patch tag suggestion: {{BASH:Factions}} Enhanced Quest Roleplaying - OOO.esp Enhanced Quest Roleplaying - FCOM.esp Ivellon.esp . Note: Border regions must be turned off after this mod for OOO compatibility. Change bBorderRegionsEnabled to 0 in Oblivion.ini. Amajor7 Imperial Furniture.esp Armageddon.esp Artefacts of the Ancestors.esp Blacktache's Secrets 3.esp castleofnight.esp ChangeinManagement.esp COR-Episode1 Secret of Enourk.esp GoblinwatchKeep.esp GTAesgaard.esp GTAesgaard_2.esp HeartoftheDead.esp . Bashed Patch tag suggestion: {{BASH:Hair}} Kragenir's Death Quest.esp KDQ - Rural Line Additions.esp Kragenirs_WhiteStallion_Compat.esp Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp OldCrowInn.esp Princess Cheydinhal House For Sale v1pt1.esp Salan's Cellar.esp TheElderCouncil_TempleOfTheOne.esp thievery.esp TR_Stirk.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} VHBloodlines 1.2.esp Windfall.esp Cybiades.esp CybiadesDungeon.esp cybCrashFix.esp Damarask.esp TOTF.esp The Lost Spires.esp Blood&Mud.esp . Bashed Patch tag suggestion: {{BASH:Hair, NpcFaces}} . Note: FCOM requires 'FCOM_WelkyndSwordBlood&Mud.esp' or 'FCOM_Blood&Mud.esp'. Origin of the Mages Guild.esp . Note: FCOM requires 'FCOM_OMG.esp' or 'FCOM_OMGSRT.esp'. Mart's Monster Mod - City Defences.esp FCOM_Blood&Mud.esp . Note: Requires 'Blood&Mud.esp'. FCOM_OMG.esp . Note: Requires 'Origin of the Mages Guild.esp' unless also using Slof's Oblivion Robe Trader. . Note: If using both Origin of the Mage's Guild and Slof's Oblivion Robe trader, use 'FCOM_OMGSRT.esp' instead. xulChorrolHinterland.esp xulbravilbarrowfields.esp xulAncientYews.esp xulArriusCreek.esp bartholm.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp CUO_FightersGuildContracts_SAFE.esp kuerteeCustomisableHUDComponents.esp DecoratorAssistant with OBSE v1.1.esp more books teach.esp Toggleable Quantity Prompt.esp 300 Feudal Empire.esp . Bashed Patch tag suggestion: {{BASH:Invent,Graphics}} Alternative Start by Robert Evrae.esp . Bashed Patch tag suggestion: {{BASH:Relations}} Real Hunger, Cobl.esp . Note: Realistic hunger mods and vampire mods may conflict seriously. BathingMod_Soap.esp BathingMod_Bathroom_Upgrades.esp BathingMod_Placeable_Bathtubs.esp RealisticForceMedium.esp RealisticMagicForceMedium.esp RealSleepExtended.esp SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_ShiveringIsles.esp SM_OOO.esp SM_MMM.esp SM_COBL.esp SM_EnchantStaff.esp SM_Scrolls.esp SM_SigilStone.esp MidasSpells.esp Syc_AtHomeAlchemy.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp StealthOverhaul.esp RenGuardOverhaul.esp RenGuardOverhaulShiveringIsles.esp Enhanced Grabbing.esp Enter The Shinobi - Coors916.esp Kobu's Character Advancement System.esp Toaster's Legendary Skills.esp Toaster's Legendary Mastery.esp Legendary Abilities-Fortify Health MOJ.esp . Note: Use only one 'Legendary Abilities' mod module. personality_idles4.esp DMC Stylish - Specialanims.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate. _Ren_BeautyPack_onlyhairs.esp . Bashed Patch tag suggestion: {{BASH:Hair}} and deactivate. AinmhiRace.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}} Beautiful PeopleV22 - MaleReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M,Graphics}} CM Partners.esp DremoraCompanion.esp . Bashed Patch tag suggestion: {{BASH:Hair,Eyes}} Cobl Races.esp . Bashed Patch tag suggestion: {{Eyes, Hair, R.Relations, Voice-M, Voice-F}} bgBalancingEVCore.esp . Note: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed. bgMagicEV.esp . Bashed Patch tag suggestion: {{BASH:Names}} if you are running more than one magic overhaul and want to use LAME spell names. . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats. bgMagicItemSigil.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp bgMagicEVPaperChase.esp bgBalancingEVOptionalFCOMAdditions.esp bgBalancingEVLAMEAddition.esp . Note: Requires LAME and Shivering Isles. bgBalancingEVLAMEGlue.esp . Note: Requires LAME and Shivering Isles. bgIntegrationEV.esp . Note: Requires LAME, Shivering Isles and Race Balancing Project. Better Cities Full - B&M Edition.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Tears of the Fiend.esp Better Cities - Thievery.esp Better Cities - VHBloodlines.esp Better Imperial City.esp Better Cities - Old Crow Inn.esp Better Cities - COBL.esp Francesco's 14 days respawn time - 1-24 day lenght rescale.esp bgMagicEVShader.esp Get Wet.esp Viconia.esp . Note: Do not run with ViconiaChapterTwo.esp. Cobl Filter Late MERGE ONLY.esp . Note: Make sure it is deactivated. Must be merged into Bashed Patch Bashed Patch, 0.esp FormID Finder4.esp Streamline 3.1.esp Even after turning EVERYTHING but OOO off... it still doesn't work. The problem must lay somewhere deeper and I have NO idea where... 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Esteris Posted September 18, 2009 Author Share Posted September 18, 2009 Erh, it wasn't mod load order. Thinking for a moment, I decided to try messing with the ArchiveInvalidation file and it indeed was something with that. The moment I deleted it those vanilla meshes/textures got fixed. Question would be - can I delete it or which records I should not have? I have no idea how does this file work. In my Data folder I have a thing called "Archive Invalidation Invalidated!" which I don't know what does, but came with some utility I decided to trust (Wrye Bash? Not sure). I also did that BSA redirection or something in OBMM. Could someone tell me what are all these things? I begin to miss modding Baldur's Gate, it used to look complicated but I've changed my mind :yucky: I hope if someone else will have such issue they'll find this thing here, because the only solution I found in Google for this problem was to reinstall everything. Textures/Armor/ImperialWatch/M/Gauntlet.ddsTextures/Creatures/Zombie/ZombieHair.ddsTextures/Dungeons/AyleidRuins/CPRailing01.ddsTextures/Plants/MiscMoth01.ddsTextures/Weapons/SilverShortSword.ddsTextures/Characters/Sheogorath/Beard.ddstextures/menus/map/world/cyrodiil_resized.ddstextures/menus/map/world_map_arrow_icon.ddstextures/menus/hud/hud_compass_goal.ddstextures/menus/icons/map/map_icons_all.ddstextures/menus50/map/world/cyrodiil_resized.ddstextures/menus50/map/world_map_arrow_icon.ddstextures/menus50/hud/hud_compass_goal.ddstextures/menus50/icons/map/map_icons_all.ddstextures/menus80/map/world/cyrodiil_resized.ddstextures/menus80/map/world_map_arrow_icon.ddstextures/menus80/hud/hud_compass_goal.ddstextures/menus80/icons/map/map_icons_all.ddsmeshes/characters/_male/upperbody.nifmeshes/characters/_male/lowerbody.nifmeshes/characters/_male/hand.nifmeshes/characters/_male/foot.nifmeshes/clothes/lowerclass/01/m/shoes.nifmeshes/clothes/lowerclass/02/m/shoes.nifmeshes/clothes/lowerclass/03/m/shoes.nifmeshes/clothes/lowerclass/04/m/shoes.nifmeshes/clothes/lowerclass/05/m/shoes.nifmeshes/clothes/lowerclass/05/m/pants.nifmeshes/clothes/lowerclass/06/m/shoes.nifmeshes/clothes/lowerclass/06/m/pants.nifmeshes/clothes/lowerclass/07/m/shoes.nifmeshes/clothes/lowerclass/07/m/pants.nifmeshes/clothes/lowerclass/08/m/shoes.nifmeshes/clothes/lowerclass/08/m/pants.nifmeshes/clothes/lowerclass/09/m/shirt.nifmeshes/clothes/middleclass/04/m/shoes.nifmeshes/clothes/middleclass/05/m/shoes.nifmeshes/clothes/middleclass/mcpantskungfublk/m/pants.nifmeshes/clothes/upperclass/02/m/shoes.niftextures/characters/argonian/male/footmale.ddstextures/characters/argonian/male/footmale_n.ddstextures/characters/darkelf/male/footmale.ddstextures/characters/darkelf/male/footmale_n.ddstextures/characters/dremora/male/footmale.ddstextures/characters/dremora/male/footmale_n.ddstextures/characters/imperial/male/footmale.ddstextures/characters/imperial/male/footmale_n.ddstextures/characters/orc/male/footmale.ddstextures/characters/orc/male/footmale_n.ddstextures/characters/darkelf/headdarkelf.ddstextures/characters/darkelf/headdarkelf_n.ddstextures/characters/imperial/headhuman.ddstextures/characters/imperial/headhuman_n.ddstextures/characters/orc/headorc.ddstextures/menus/loading/loading_background.ddstextures/menus/loading/load_anvil_dock_khajiit.ddstextures/menus/loading/load_anvil_street.ddstextures/menus/loading/load_bookstore.ddstextures/menus/loading/load_bravil_argonian.ddstextures/menus/loading/load_bravil_henantiers.ddstextures/menus/loading/load_bruma.ddstextures/menus/loading/load_cathedral.ddstextures/menus/loading/load_cave.ddstextures/menus/loading/load_cheydinhal_bridge.ddstextures/menus/loading/load_cheydinhal_guard.ddstextures/menus/loading/load_chorrolstreet.ddstextures/menus/loading/load_chorrol_statue.ddstextures/menus/loading/load_clavicus_vile.ddstextures/menus/loading/load_doomstone.ddstextures/menus/loading/load_dremora.ddstextures/menus/loading/load_dungeon_bucket.ddstextures/menus/loading/load_dungeon_roots.ddstextures/menus/loading/load_elven_armor.ddstextures/menus/loading/load_elven_fight.ddstextures/menus/loading/load_farmhouse.ddstextures/menus/loading/load_fighters_guild.ddstextures/menus/loading/load_forest.ddstextures/menus/loading/load_forest_priory.ddstextures/menus/loading/load_forest_ruins.ddstextures/menus/loading/load_ghost.ddstextures/menus/loading/load_goblins.ddstextures/menus/loading/load_imperial_guard.ddstextures/menus/loading/load_in_game_default.ddstextures/menus/loading/load_jail_cel.ddstextures/menus/loading/load_kvatch_fire.ddstextures/menus/loading/load_kvatch_fire_00.ddstextures/menus/loading/load_landscape_00.ddstextures/menus/loading/load_landscape_01.ddstextures/menus/loading/load_legion_fight.ddstextures/menus/loading/load_lich_frost.ddstextures/menus/loading/load_molag_bal.ddstextures/menus/loading/load_nocturnal.ddstextures/menus/loading/load_peryite.ddstextures/menus/loading/load_skeleton.ddstextures/menus/loading/load_skeleton_fort.ddstextures/menus/loading/load_snowy_farm.ddstextures/menus/loading/load_snowy_ruins.ddstextures/menus/loading/load_troll.ddstextures/menus/loading/load_weynon_priory.ddstextures/menus/loading/load_zombie.ddstextures/menus50/loading/loading_background.ddstextures/menus50/loading/load_anvil_dock_khajiit.ddstextures/menus50/loading/load_anvil_street.ddstextures/menus50/loading/load_bookstore.ddstextures/menus50/loading/load_bravil_argonian.ddstextures/menus50/loading/load_bravil_henantiers.ddstextures/menus50/loading/load_bruma.ddstextures/menus50/loading/load_cathedral.ddstextures/menus50/loading/load_cave.ddstextures/menus50/loading/load_cheydinhal_bridge.ddstextures/menus50/loading/load_cheydinhal_guard.ddstextures/menus50/loading/load_chorrolstreet.ddstextures/menus50/loading/load_chorrol_statue.ddstextures/menus50/loading/load_clavicus_vile.ddstextures/menus50/loading/load_doomstone.ddstextures/menus50/loading/load_dremora.ddstextures/menus50/loading/load_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lich_frost.ddstextures/menus/loading/load_molag_bal.ddstextures/menus/loading/load_nocturnal.ddstextures/menus/loading/load_peryite.ddstextures/menus/loading/load_skeleton.ddstextures/menus/loading/load_skeleton_fort.ddstextures/menus/loading/load_snowy_farm.ddstextures/menus/loading/load_snowy_ruins.ddstextures/menus/loading/load_troll.ddstextures/menus/loading/load_weynon_priory.ddstextures/menus/loading/load_zombie.ddstextures/menus50/loading/loading_background.ddstextures/menus50/loading/load_anvil_dock_khajiit.ddstextures/menus50/loading/load_anvil_street.ddstextures/menus50/loading/load_bookstore.ddstextures/menus50/loading/load_bravil_argonian.ddstextures/menus50/loading/load_bravil_henantiers.ddstextures/menus50/loading/load_bruma.ddstextures/menus50/loading/load_cathedral.ddstextures/menus50/loading/load_cave.ddstextures/menus50/loading/load_cheydinhal_bridge.ddstextures/menus50/loading/load_cheydinhal_guard.ddstextures/menus50/loading/load_chorrolstreet.ddstextures/menus50/loading/load_chorrol_statue.ddstextures/menus50/loading/load_clavicus_vile.ddstextures/menus50/loading/load_doomstone.ddstextures/menus50/loading/load_dremora.ddstextures/menus50/loading/load_dungeon_bucket.ddstextures/menus50/loading/load_dungeon_roots.ddstextures/menus50/loading/load_elven_armor.ddstextures/menus50/loading/load_elven_fight.ddstextures/menus50/loading/load_farmhouse.ddstextures/menus50/loading/load_fighters_guild.ddstextures/menus50/loading/load_forest.ddstextures/menus50/loading/load_forest_priory.ddstextures/menus50/loading/load_forest_ruins.ddstextures/menus50/loading/load_ghost.ddstextures/menus50/loading/load_goblins.ddstextures/menus50/loading/load_imperial_guard.ddstextures/menus50/loading/load_in_game_default.ddstextures/menus50/loading/load_jail_cel.ddstextures/menus50/loading/load_kvatch_fire.ddstextures/menus50/loading/load_kvatch_fire_00.ddstextures/menus50/loading/load_landscape_00.ddstextures/menus50/loading/load_landscape_01.ddstextures/menus50/loading/load_legion_fight.ddstextures/menus50/loading/load_lich_frost.ddstextures/menus50/loading/load_molag_bal.ddstextures/menus50/loading/load_nocturnal.ddstextures/menus50/loading/load_peryite.ddstextures/menus50/loading/load_skeleton.ddstextures/menus50/loading/load_skeleton_fort.ddstextures/menus50/loading/load_snowy_farm.ddstextures/menus50/loading/load_snowy_ruins.ddstextures/menus50/loading/load_troll.ddstextures/menus50/loading/load_weynon_priory.ddstextures/menus50/loading/load_zombie.ddstextures/creatures/horse/armorelven.ddstextures/creatures/horse/armorelven_n.ddstextures/creatures/horse/armorelven_g.dds 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thehim87 Posted September 18, 2009 Share Posted September 18, 2009 First of all : very nice combination of mods ! All my favorites, seems we have same immersion tastes :yes: (except FCOM which adds WarCry which is too lore breaking for my taste). But to my own experience, I doubt that you make them all run together. Your game will be very unstable and you will hardly get an hour without CTDs. For example, TEC Temple of the one might conflict with Better Cities as it sets monks to walk over Cyrodiil with precise waypoints. The simple fact that another building stands in there way can cause CTD. And if I were you, I would be cautious when using Enhanced Roleplaying. It seems to be buggy and is a project that hasn't been updated since 2008, if I recall. But coming back to your problem, I will try to help from my own experience, which is limited. Unfortunately, I have to ask more questions :D . 1.Do you use OBMM or Wrye to install your mods. Or do you install them manually ? I recommend you always use OMODS (or BAIN but I don't use it so I couldn't advise with them) to install a mod. Always transform them. Why ? Because just nchecking your esp doesn't "unistall the mod" it just makes it not "active". Therefore the files installed in your Data folder, and that eventually messed and overwrote others, are still there and hence you may be seeing them ingame. Whereas an OMOD you uninstall removes all the files installed plus the esp and replaces them by the original ones .Before I go further, just tell me if you that. 2.Archive Invalidation. In fact, you have to this when you BEGIN installing all your mods. At least when you use the BSA Redirection method with OBMM, which is said to be the safest. Here's a link that explains what is Archive Invalidation : Archive Invalidation Explained 3.Hum. Don't try messing with the Archive Invalidation files, nor the BSA files. If your at this point, you will create more problems than you will solve, and will have to reconsider reinstallation. 4. ... Why don't you ask me questions, that might be more simple :D . Sorry but I haven't determined yet the origin of your problem :unsure: Link to comment Share on other sites More sharing options...
Esteris Posted September 18, 2009 Author Share Posted September 18, 2009 ;D I've almost installed the Stargate Mod, so really lore-breaking things don't creep me out much. Balance breaking? Yes, these do. There was some mod that made player fight with 25 daedras at once or something, thanks but not. If you know of something evil like that that I have there do tell before I dieeeee :yucky: Hm, I'll be wary of the monks then! Will be the first thing to fix if I get crashes in IC. Also, speaking of crashes, last time I've played modded Oblivion I've noticed one thing - the longer I played and the more "old" character became, the least crashes I've experienced (without changing a thing in the installation). And it was 1,5 year ago, so the mods were even older. Enhanced Quest Roleplaying? Hm, I think I've installed some new version CandCandEQR or something like that, but I'm really really getting confused with all these mods. As I said, there's around 150 more or so in the merged .esps , so it's really difficult to get a hold on them all. But yes, I'm prepared for crashes, but I just can't refuse some of them D:< (or rather can hardly refuse any) Aaand for your questions: 1. I use everything. I have some OMODs, I had the Data folder prepared beforehand with carefully unpacked mods and picked .esp components, but I've also copied all the .zips and .rars and .7zs to the Wrye Bash Installers folder and if I uninstall something, I use that utility to do so, as to not have my Data folder cluttered. 2. Oh :o Well... Uhm. I'll just keep my fingers crossed for a moment that everything will be fine! :yucky: 3. Never touched the BSAs. If I don't know what something does I'd really rather not touch it. Only in cases like "when it's gone everything's fancy" like with that ArchiveInvalidation.txt. It seems to work without it though. I think I have the Elven Map (since I didn't notice I don't, so I assume it would strike my eyes, didn't play long enough yet though). 4. http://thenexusforums.com/index.php?showto...p;#entry1297030 there's the topic with that mass of questions :unsure: Thanks for all your help. I clicked that kudos thingie, I hope that's a good thing to do /coughnewtotheforumscough Link to comment Share on other sites More sharing options...
thehim87 Posted September 19, 2009 Share Posted September 19, 2009 OMG ! Never touch the kudo bouton ! That means you want to ban me ! :wallbash: Hee just kiding. Thanks BTW :smile: Ok, re read the first post.On the beard thing, if I recall, I think it comes from Cyrodiil Ressource Pack, to make the Nord Race more Lore like. If you don't have Cyrodill Upgrade Overhaul (not the same as Cyrodiil Ressource Pack) it shouldn't be used in game... I think... When you installed OOO, did you install with the EXE file or with the OMOD version ? EXE file is said to be buggy and sometime not everything will be installed. As a rule, only install with OMOD or BAIN formats :smile: . Beautiful People has tedious compatibility issues and requires several patches with other mod. Be sure you have them. And that's all I can say for now, sorry, as haven't experienced your problems myself. Link to comment Share on other sites More sharing options...
Esteris Posted September 19, 2009 Author Share Posted September 19, 2009 The bearded folk is gone now, I don't know where it came from because I don't know what I turned off when it went missing (might've been beautiful people when I think about it, or might've been CUO, I don't have either [though I have the dragon resource pack which is CUO pasically so I don't really know. Or maybe it's truly just a resource pack? Gods, so confusing at this stage]). I had similar issues with Franscesco's Optional Items Addon. I had to reinstall it yet again so that the meshes and textures appeared. And one other mod (Farmers Strike Back) actually had me extract the .bsa (via OBMM) to work. I made sure to know what and where got extracted so I could remove it in case of any troubles though. Beautiful People I've deleted, it's not like I need it now. I wonder though if there's any way to modify NPCs/Companion's face in game? Not using CS :o And I must say I'm REALLY happy with that installation I have. For HOURS of playing (12? Or something. I've played quite a bit being all eager with finished installation process) the game crashed around... 3 times? And they were random crashes, majority (majority of 5 or 6 for 2 days playing) during runs in between cities, in the wilderness. Not recurring. And all the mods seem to function real well (sans the ToTF, from which the Edward dude destroys Market District if he appears there. Turned it off for now anyway, makes no sense to activate that mod so soon). I think utilities like Streamline, Script Optimizer, Crash Preventor and whatever else I got there, they truly do miracles! ;D Link to comment Share on other sites More sharing options...
thehim87 Posted September 19, 2009 Share Posted September 19, 2009 Good to know you are getting threw it :thumbsup: . As an alternative, I would suggest to Beautiful People I use COBL which includes a cosmetic pack, along with TNR, Tamriel NPC Revamp, which is amazing as it will use the ressources in the cosmetic pack (so NPCs and not only the player will have new eyes, new hairs etc), and along with IFT, Improved Facial Texture which completes the previous by revamping the face itself. The result is most satasfactory. Use OMODs and Bashed Patch though if you install them. They work together fine then. Link to comment Share on other sites More sharing options...
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