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Could use a little help with tweaking a mod..


Tres

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I've been trying to do a personal alteration of Khyrin's "Nano Armor System" mod. I felt the AR and jump height was a bit much... Never really done any of this before but pretty competent with PCs and managed to find the AR value in FOMM's plugin editor, but I can't seem to figure out how to alter the jump height for Strength Mode. Anyone know anything to help me? Appreciate it.
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I have the GECK, but it refuses to load and locks up... darn inferior Vista >.< Anyway, it's not an item but a scripting system they made that adds new control buttons. If you've never seen it, it's set that if you press C you enter "Strength Mode" which ups carrying capacity and jump height. But the jump is so high you land in the air ad float until you walk in a direction. So ive been trying to find the script in it to lower it, to no avail.
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I've been trying to do a personal alteration of Khyrin's "Nano Armor System" mod. I felt the AR and jump height was a bit much... Never really done any of this before but pretty competent with PCs and managed to find the AR value in FOMM's plugin editor, but I can't seem to figure out how to alter the jump height for Strength Mode. Anyone know anything to help me? Appreciate it.

 

I can't help you with the scripting but if you want to edit a script that uses FOSE in the GECK, you have to place a shortcut (SHORTCUT, not copy and paste) of fose (it's called fose_loader and it's in your fallout 3 folder (not your data folder). After you place your shortcut on the desktop, clip properties and look at the target area. put " -editor" at the end without the parentheses and load it. It should load the GECK with FOSE capabilities.

 

Hope this helped,

Tonya

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