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Ambitious Mod Project 2: The Vault-Spacecraft


OHWceta

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Alright, for anyone who wants to help with quests, here's a quick plot outline of what takes place during the mod: (It's quite incomplete which is why I need your input and help.)

 

Character hears about the crashed spaceship near the town from Abraham, a survivor of the crash.*

Character encounters a group of raiders who flee in the direction of the ship*

Character enters the ship and is attacked by Security Drones.

Making their way through the ship the character can choose to explore, learning more about the history of the ship.

Character finds secret armors in storage aboard the ship.

Character is attacked by 3 raiders after leaving the ship and has to kill them before being able to move on.

 

*The method of finding the Ptolomios will Vary depending on whether or not you have the Dynamic and Growing Town DLC.

 

Bonus Quests: (Only available with the Dynamic and Growing Town DLC)

Character passes the friend level for Abraham Ismael opening the "I AM EXIA!" quest.

Abraham insists on confronting the Enclave and fighting them on his own, you can choose to stop him or let him go and die.

After passing the quest you will get Abraham's damaged Exia armor which you can have Greenfield's Blacksmith turn into the Exia R2

You can also take the 3 armors taken off the dead raiders who ambushed you outside the Ptolomios to the Blacksmith to make the Arche Armor.

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The Raiders won't be killable at the first encounter, they'll only be killable once they ambush you on leaving the Ptolomios.

 

After getting hit by any attack or spotting you they will flee in the direction of the ship and "vanish" once there. Anyone using another mod or cheat to make everyone killable will probably encounter a glitch where the Raiders will still ambush them when leaving the vault as if they were never killed, dying will only count as them "vanishing" the same way as if they arrive at the ship, also they will only drop their armors and weapons after the ambush fight.

 

And just like many locations in Fallout the player must find, without Abraham or the Raiders then they can still find the ship on their own, it will be sitting out there crashed no matter what, they just wont have a lead in the direction to where it is. And being a large spacecraft it shouldn't be too hard to spot.

 

I deffinetly could use quest ideas for this one, as it is rather hard to come up with quests when there are no living characters inside the ship. Though on the other hand Nicolai is like a good guy version of Jigsaw, he could contemplate moves made by certain people (like Raphael's betrayal and the ship crashing, eventually someone would come to explore the crash) and lead you on certain quests even though he's dead.

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Here's my current maps for the Ptolomios, at least a simple version. Input is a MUST for me to continue. I need to know your thoughts on whether or not this is a good layout or if I should fix some things. I did not include quest related locations aside from a few storage areas for the armors.

 

Bridge Floor, this area will probably contain a lot of important quest items, especially relating to the story of the Ptolomios.

http://i10.photobucket.com/albums/a139/OHWceta/PtolomiosBridgeFloor-Small.jpg

 

Upper Compartments Floor 1, Where you enter the damaged spacecraft, the Garden will attract numerous enemies from the wasteland.

http://i10.photobucket.com/albums/a139/OHWceta/UpperCompartmentsFloor1-Small.jpg

 

Upper Compartments Floor 2, The Recreation area will probably be infested with Radroaches while the private offices will contain several quest items and information on the ship's history as well as several crew and scientific logs.

http://i10.photobucket.com/albums/a139/OHWceta/UpperCompartmentsFloor2-Small.jpg

 

Core Floor, Pretty much the hub to reach most of the other locations in the ship, the A.I. Terminal room will reveal the most information regarding Nicolai Schindler and his plan. The Living quarters will hold several crew diaries to delve further into the ship's story.

http://i10.photobucket.com/albums/a139/OHWceta/PtolomiosCoreFloor-Small.jpg

 

2nd Floor, Medical area and Balcony overlooking the Generators. The Medical area will hold several records kept of residents aboard the ship.

http://i10.photobucket.com/albums/a139/OHWceta/Ptolomios2ndFloor-Small.jpg

 

"Ground" Floor, The Environmental control room will contain information on the imortality project as well as births of a new race of evolved humans. It will also contain Nicolai's secret room which will only be included for "Content Providers" where you can obtain the Double Drive power armor. This floor will also hold most of the maitenance records of the ship and most of the devices that make living in space possible.

http://i10.photobucket.com/albums/a139/OHWceta/PtolomiosGroundFloor-Small.jpg

 

Basement 1, Drone testing records and Celestial Prime project information, this is also where you will get a first glimpse at Celestial Prime from the Observation deck. You can also toy with his voice testing system.

http://i10.photobucket.com/albums/a139/OHWceta/BasementFloor1-Small.jpg

 

Basement 2, Where the bulk of the Drone attackers are, expect a hard battle to get through to the Treasures on this floor. Power Armors are located on this floor including the secret room with Raphael's Reborn armor (Content Providers only). Celestial prime as well as several other projects rest on this floor (expect several easter eggs, mostly useless 3D models made to look like various anime robots and other items of pop-culture decorating the Hanger)

http://i10.photobucket.com/albums/a139/OHWceta/BasementFloor2-Small.jpg

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  • 3 weeks later...

I know a lot of you are awaiting updates and news on the status of my mod but I cannot continue without your feedback.

 

I need your oppinions on the layout and design of the Vault-Spacecraft.

 

I'm also going to need help in coming up with quests to do for this mod. It is of the utmost importance for me to know what you want and what kind of things you don't want in a mod.

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  • 3 weeks later...

Bad News Gundam Fans. This mod has been technically canceled.

 

so far I'm replacing it with this mod: http://thenexusforums.com/index.php?showtopic=165771.

 

My new mod is almost identical to this one but will go beyond the spacecraft to add in more characters and quests. It will also focus on more original designs as opposed to using designs made by someone else, though you will still see heavy Gundam influence in my designs as 90% of my armor references are Gundam Models.

 

If I get enough help on my mods to finish them quicker then I may have some spare time to make armors from peoples' requests.

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