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Help with some Descriptions


Khet

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As a few of you may be aware I'm currently in the process of revamping my entire Alternate Start mod. As such I'm also redoing all of my previous descriptions to better fit the new setup, however, there are quite a few that I'm stuck with. First, I'm going to explain how I'm setting up the new Profession & Class system. Then, I'll provide some examples. Any descriptions or at least push in the right direction would be greatly appreciated (and of course, I'll be giving credit for those of you who care about that kinda thing :))

 

 

The Profession and Class system works like this. The Profession grants 1 TAG skill, and the Class grants the remaining two. So, if one were to choose Outcast as their Profession, they would be granted Energy Weapons as the TAG skill. Then, if they were to choose Infantry as their Class, they would be granted Small Guns and Repair as the remaining two TAG skills. But if they were to choose Medic as the Class, they would be given Medicine and Science (resulting in Energy Weapons, Medicine, and Science as the three TAG skills)

 

Here are a few examples of my descriptions.

 

Outcast Medic:

Medics are trained in the fields of Medicine and Science. This allows them to quickly and effectively heal their comrades with Stimpacks or through the use of medical machinery. Medics are also a valuable asset to any Outcast strike force due to the fact that they can hack into computers to find vital information, or to reprogram turrets to fire upon their enemies.

 

Outcast Infantry:

Like all Outcasts the Infantry is trained with the use of Energy Weapons, but they're also very skilled with Small Guns and field Repair. This unique combination of training ensures that the Infantry is never in need of a weapon, whether they're carrying an Assault Rifle or a Laser Rifle. Infantry are highly skilled at tearing apart salvaged weapons and using the pieces to repair their own guns. The Infantry are usually found on the frontlines of battle, standing heroically behind the Heavy Gunners.

 

Raider Pryomaniac:

Pyromaniacs love-- no, LOVE-- fire. Fire, fire, FIRE!!! Nothing is more exciting than toasting your enemies with a Flamer or lobbing a beautiful grenade at their feet and watching the fireworks! Skilled in the use of Big Guns and Explosives these crazy, bloodthirsty Raiders are indeed a force to be reckoned with. Piss a Pyromaniac off and you'll find yourself on the dinner menu as barbeque.

 

Slaver Merchant:

Merchants deal directly with potential clients. These men have a keen eye for detail and can pick up the best of their stock in a heartbeat. With their silver tongues and barter skills, however, a Merchant can make their clients believe that a slave on his deathbed will live for a hundred years.

 

 

Now, here are the ones I'm stuck with.

 

Wastelanders: (This is a general classification granting Unarmed as the Profession TAG)

Trader (Speech and Barter)

Escaped Slave (Sneak and Lockpicking)

Scavenger (Small Guns and Repair)

Mechanic (Repair and Science)

Doctor (Speech and Medicine)

Android (Science and Energy Weapons)

 

Special Operations: (Sneak)

Chinese Operative (Melee and Small Guns)

Sniper (Small Guns and Repair)

Agent (Lockpicking and Science)

 

 

Coming up with 14 descriptions has left me rather... empty... of ideas. Like I said, any way, and I mean ANY way that you can help would be greatly appreciated.

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Wastelander: Like all descendants of those who survived the nuclear devastation in the wastelands, you are used to a harsh, man-fights-man existence. Without organized law and order, those who survive in the wastes have long discovered that strength of arm and a heavy fist are part of the daily routine. You may not have much, but you sure do know how to protect the little you have.

 

Trader: You have been reared on the move, as your parents were caravan merchants. You knew how to ride a brahamin before you could talk, and your first words were an attempt to haggle an extra bowl of pudding from your mom. You treat the wastes as a web that connects the real points of interest - the cities and villages were you can trade the unneeded surplus of one settlement for the best another settlement has, as if you were dealing in riches.

 

Escaped Slave: So tired... you run all night, you hide all day under rocks and in caves, unable to really sleep in the glare of the sun, always afraid to hear the approaching patter and chatter of Paradise Falls slavers. You have learned how to break into the most unlikely ruins in search of respite, and experience has taught you to move so quietly that even mutated animals don't sniff you out.

 

Scavenger: You ain't just a stupid dirt-farming wastelander, no sireee! You have an eye for the old tech, you have a feel for the nuts and bolts and all of them fancy repair parts. You were apprenticed for 3 years to a mechanic, and when she died you took off with some of her equipment to make your own fortunes. You have the tools and the know how, and you used those to fix up a revolver or two - and that's lucky because out here in the wastes you had to learn how to use them guns right up quick.

 

Mechanic: There is much more to restoration of the world than just fitting parts together. It is a spiritual thing, not just physical. One needs to understand the underlying principles, not just their physical manifestation. Yes, you know all this, you understand this, for you have studied long with a master mechanic; and now, 10 years later, you have received your journeyman's kit, and the blessing of your Master, and you are heading out - to learn more, to experience the world, and to fix it right up - fix it the way YOU would like it to be.

 

Doctor: The wasteland may have mutated all fauna and flora, but it has not changed Man's desire to understand himself and the surrounding world. Indeed, with the flux of mutation, it is a conundrum to precisely decide what can still be categorized as human. And so, after years of studying hard and apprenticing to a wandering doctor, you now set out; you have seen the ravages of radiation and ignorance. You have to knowledge to either abuse or heal them; the choice is yours.

 

Android: Human emotion: so illogical, yet clearly a survival trait - how else would these radiation-sensitive beings still exist, if it were not for the sheer tenacity produced by their emotions? And so, while treading carefully to avoid recapture by the Institution Headhunters you have escaped a while back, you seek to contact humans and learn their ways. As a Cybernetic Threat Elimination Device you hold knowledge of science and energy weapons in your data banks, and you discovered that such knowledge is rare in the wasteland - a commodity you can use in your efforts to infiltrate human society.

====

 

If this helps, I would be happy to do some more text related stuff...

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I'm... speechless. I love those, all of 'em! Thank you so much. Heck, those right there are better than any of the other ones I've done myself! Kudos and Credits to you good Paramar!
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Special Operations: Some memories are hazy - an underground facility, harsh voices, strange accents. Sometimes, a needle sliding into your veins and bright harsh lights accompanied by loud, repetitive music and words. There was also an above ground place, and people in masked uniforms, and a lot of running over creaky boards, and even crawling through the underground lairs of wild dogs and molerats. When you managed to retrieve a DeathClaw's egg you were pronounced a graduate and sent out to... to... why can't you remember?? Have you completed your mission and have now been erased, or is the mission still on and this is a ploy by the Enemy?

 

Chinese Operative: You carry the heritage of pure mandarin blood in your veins; you hold the truths of the Glorious People's Republic in your heart; with such superiority, how could you fail to achieve your goals, to fulfill your destiny? The corrupt government of the USA shall fall and a new order will arise! like your birthright, your education comes from your parents - a long line of skilled operatives, continuing their mission on the enemy's land. You have been well trained to kill, and have mastered both the unarmed style of the Black Flamingo Kung Fu and the skill to use a silenced gun; and so, you will never lack a tool of war with which to hasten the Dawn of the Red Republic!

 

Sniper: Breath deep, let your eyes adjust to the light; the finger must be relaxed, easy yet ready. Ensure that you are aware of all lines of sight in the target area. Here they are - three heads are but a distraction, but the fourth is your mark. The finger tightens, squeezing slowly on the trigger - you built this gun yourself, machine tooled many of the parts yourself, and you know it will not fail you. You synchronize your heartbeat with the movement of your mark; three seconds, that is all you need for it all. You squeeze, there is a sharp retort, your target falls; time to leave.

 

Agent: I am not a common criminal - I am an artist; in this day and age, when seemingly rundown buildings might hide security bots or demented think machines, you just can't allow yourself to buy cheap hoodlums to do a sensitive job; after all, anything worth having is almost certainly unique these days - either one of a kind or one of a few. Can you really risk having a common thug go out and try to retrieve a museum piece for you? No; you cannot afford the low price of such raiders, not even if you were ten times as rich. But rich as you are, you just might be able to afford ME; and I WILL get the job done; I will enter that building, I will neutralize its computers and open all of its locks - and I will obtain your artifact.

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Special Operations: You were instructed in keeping yourself hidden. Your teachers were harsh, letting you feel the consequence of failure. Many others did not make the final cut, but you succeeded in becoming a ghost. Supermutants lumber past you, ignorant of your presence. You rob raiders blind after they scored big. And you observe in amusement as the Talon Company mercenaries wait three days in vain for you to fall into their ambush.

 

Chinese Operative: Your parents told you to be prepared for the day the People's army would come to unify these lands. At this very moment the People's Republic was rebuilding it's nation and army. So your mother instructed you in the martial arts, while your father familiarized you with the People's Republic finely crafted firearms. Now you stand ready to join the People's Army when they finally arrive and help them clean the last traces of the capitalist beast once and for all.

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