Psymon1994 Posted September 19, 2009 Share Posted September 19, 2009 Hello all, I'm new to modding and am having some problems. Okay so here it is, After i'm done with my mod in CS I activate the mod and open Oblivion. But the mod doesn't work, Im trying to make a cottage outside of Bruma, But the building never shows up? i can see the landscaping i did, but not the cottage? Am i doing something wrong? Link to comment Share on other sites More sharing options...
Argomirr Posted September 19, 2009 Share Posted September 19, 2009 You can see the landscaping, but not the cottage? Sounds like the cottage is marked as initially disabled. Load your mod in the CS, double click the cottage in the render window and make sure there's no checkmark next to "Initially Disabled". Link to comment Share on other sites More sharing options...
Maigrets Posted September 19, 2009 Share Posted September 19, 2009 Is your game patched to version 1.2? And are you using the same version of the CS? This is the most common reason things don't show up in game. Also, when you've made changes to your esp and go to test it, make sure to use a save that has never had data from your mod in it. Save games retain data so any changes made to a mod may not show up or can be incorrectly placed. Always use a clean save when testing your own mods. Also this tutorial regarding making a house may help you as well. You might find a few extra useful pointers.http://cs.elderscrolls.com/constwiki/index...reating_a_House Link to comment Share on other sites More sharing options...
Psymon1994 Posted September 19, 2009 Author Share Posted September 19, 2009 All right, so i checked. And both CS and Oblivion are up to date, And the cottage didn't have Initially Disabled Checked, Also, could the fact that i'm on a some what low-end computer cause this? Link to comment Share on other sites More sharing options...
David Brasher Posted September 22, 2009 Share Posted September 22, 2009 a cottage outside of Bruma What worldspace are you in? If you are working in the BrumaWorld worldspace and place a cottage outside the city wall it will not appear. Conversely, if you are working in the Tamriel worldspace and place your cottage inside the city wall, it will not appear. If that guess is right, you can copy your cottage from the BrumaWorld worldspace, go to the Tamriel worldspace, paste it, and be happy. By landscaping do you just mean using the landscape editor to change textures and contours? Or have you placed objects in the yard? If so, do they appear? You might try placing a totally different cottage style by where you want your cottage, to pinpoint a quirk in the particular model you chose. You don't have any missing mesh symbols I assume, or you would have reported them. Now I am really curious. Link to comment Share on other sites More sharing options...
RandomArt Posted September 23, 2009 Share Posted September 23, 2009 David, you actually just helped me with a problem I've been having by placing NPC's in city world spaces from Tamriel. Kudos. Link to comment Share on other sites More sharing options...
cloakedbolt Posted September 23, 2009 Share Posted September 23, 2009 Note that some worlds have multiple versions... so it's possible you're putting them in a world that Oblivion doesn't use or will only use later (such as the Imperial City on the last main quest). Link to comment Share on other sites More sharing options...
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