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immersive armors and spike.esm


mase18

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hey, ive been installing mods most the afternoon, then i thiink to myself "why not install immersive armors (v7.1)", so i installed it ran the game, got an fps drop, then crash. i ran boss, and it said that immersive armors needs spike.esm.

how do i get immersive armors to work without spike.esm, if thats possible?

when i managed to get the game, and mod working, i looked at its mcm menu, but couldnt change any of the options in immersive armors menu via mcm, as each of the options in immersive armors' mcm menu were its coverart.

my game is on steam, up to date and has all the dlc.

thanks in advance :smile:

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Immersive armors v7 onwards does not require spike.esm, only the previous versions did.

 

The reason BOSS still thinks that you need it is because it has not been updated since before v7 was released.

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BOSS is actually wrong. As of IA7, SPIKE.esm isn't needed. I am running Immersive Armors 7 without SPIKE. You could post your BOSS log.

i know that Boss is wrong, been keeping up to date with all that. http://snag.gy/s9Ncf.jpg and http://snag.gy/VlOGw.jpg. im just trying to figure the fps/lag drop on the Bethesda loading screen, and why i cant change any settings on immersive armors via mcm. on the IA page, i read the requirements, aswell. what'd be the problems with that?

 

i also dont know how to post the BOSS log, so i just screenshotted what was important on the log itself...

 

 

 

Immersive armors v7 onwards does not require spike.esm, only the previous versions did.

 

The reason BOSS still thinks that you need it is because it has not been updated since before v7 was released.

i already knew BOSS was wrong, due to reading IA almost constantly, before V7 was released, and after it got released...

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