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looking for a difficulty mod


mesteryoda

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i am about to start fresh with a new char soon, and i was thinking about getting a mod that raises the difficulty to a more realistic level, since i dont wanna use the vanila settings because they just lower your dmg to the enemys, and i dont want to head shot a raider 20 times to kill it if you see what i mean...

 

so is there such a mod out there that raises the difficulty without lowering my dmg to enemys?

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I'm using a few mods for this.

 

I'm using the XFO overhaul pack.

 

http://home.comcast.net/~xodarap777/XFO/XF...html#PlayStyles

 

It adds a lot of stuff. What I like is that it changes many things that together make it a lot more challenging. Like

Item rarity, Change the rarity of stimpaks, meds, and ammo.

Rad changes, you will have more trouble keeping yourself away from rad sickness now, more rad/s and fewer rad x and rad away makes sure of it.

Accuracy and dmg changes, fewer skillpoints from int, slower lv up.

Perk re balance

Monster and NPC changes.

etc

 

 

I'm using the recommended settings but even then I think I might get a bit to much ammo, the rest is fine. You almost never find any stimpacks anymore. With low ammo and few stimpaks it gets really challenging.

 

The skillpoint changes are great. My first play through I think I was good at repair, sneak, explosives, science, 2 gun types, speech. Well now you gotta choose what to be good at and make the very best out of it. It really adds to the game. Also whenever I find a lunchbox I'm thrilled cause I know I can make another bottle cap mine which is almost essential for handling the better kind of supermutants. Finding ammo, stimpaks or other useful things really makes you happy now. As opposed to my first play through where I just used my chinese assault rifle 90% of the game.

 

The one thing that bothers me though is that you can't heal limb dmg on sleep with XFO, and can only heal it with stimpaks which you ain't have enough of. And that the normal health is easily regained through food, however you get a lot of rad. So using these settings I basicly reloaded if I got crippled during a fight which was boring. So I deactivated the food and water changes along with the need for food, water and sleep (necessities) (sadly the increased rad from food got taken away). And replaced it with real injuries mod and primary needs mod.

 

http://www.fallout3nexus.com/downloads/file.php?id=334

http://www.fallout3nexus.com/downloads/file.php?id=2125

http://www.fallout3nexus.com/downloads/file.php?id=834

http://www.fallout3nexus.com/downloads/file.php?id=6661 (update for real injuries, needed or it will work rather badly).

 

 

Now when crippled in a fight I accept it, and have to limp my way to a bed and/or add proper aid to it. The medical supplies being rather rare and expensive makes it really challenging. Im spending almost all my caps on med supplies.

 

Dont forget to change the time scale. Im using medium on XFO, or if u are using RL inj and needs deactivate that from xfo and change it in RL needs settings to the recommended value. Or you have to eat all the time.

 

Don't forget to get the weather mod on fallout nexus its awesome! And the fellout mod making the game look a bit nicer.

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