DwainDibley Posted March 21, 2014 Share Posted March 21, 2014 (edited) I've created "Hobbit" as a race, works to some extent but it's giving me some problems. First the "HO" as a race=10 and the "RF/RM" identifiers don't appear to be connected in the "Charactor Generation" I know this has something to with Name/Number identifiers but, I don't know how to connect the two. While "race=10" worked well for the npc's I've changed and scattered throughout the game and with other characters added via my modded "PartyRecruiting" and "evoker", it does not work too well with the primary players I've manually added to the game, especially "Circle Mage". ("Dailish Hobbit" works fine, right up to the joining.)And while it may appear in the picture that a "Hobbit" is selected in "Character Generation", that's actually a .75 Dwarf put there by selecting "Dwarf" then selecting "Hobbit". If I had selected "Human" or "Elf" first, before selecting "Hobbit", they would be standing in the "Hobbit" spot. I think that some of my biggest problems arise due to my ignorance on naming/numbering and name/number associations. For instance; the "Hobbit" race identifier only shows up when I have the "Hobbit" module in toolset active (I used that module to create a "hobbit_default.utc", which I copied to the "override\toolsetexport\" folder), deactivate the module and the "Hobbit" race identifier disappears. As mentioned above, the character generater only identifies the icon as being "Hobbit", it doesn't identify or load the (assumed to be) associated "Hobbit" character files. What can I say, for the most part, I was just hacking stuff up to see if it made "hobbits" work right, the short answer is, some of it did, some of it didn't. One thing is for sure though, "All Origins v3_1" got me further along the trail to adding Hobbits to the game than anything else, "DATool" deserves some credit too...Adding a "RACE" to the game is far more complicated that my meager hacking skills can manage so I need help.. Edited March 22, 2014 by DwainDibley Link to comment Share on other sites More sharing options...
DwainDibley Posted March 22, 2014 Author Share Posted March 22, 2014 (edited) Here's a list of some of the charactors I've added to the game via the APR_base.xls/gda I've also added a Qunari Female "QF", a human female expanded 1.12 scale, which makes her shorter than Sten but taller than everybody else. She's a "race=13" Edited March 22, 2014 by DwainDibley Link to comment Share on other sites More sharing options...
DwainDibley Posted March 22, 2014 Author Share Posted March 22, 2014 (edited) I figure that, if you're going to make new charactors for the game then you should MAKE NEW CHARACTORS FOR THE GAME, not just slap a different morph on the same mesh and call it new.... Edited March 23, 2014 by DwainDibley Link to comment Share on other sites More sharing options...
DwainDibley Posted March 29, 2014 Author Share Posted March 29, 2014 I will be happy to share the mods used in creating "hobbits" with anyone interested in helping finish the task... Link to comment Share on other sites More sharing options...
mcgoy Posted March 30, 2014 Share Posted March 30, 2014 I don't have any interest in adding "hobbits" personally, but the following link may help you add them to the Character Creator/Generatorhttp://social.bioware.com/wiki/datoolset/index.php/Add_A_New_Class_Tutorial Link to comment Share on other sites More sharing options...
DwainDibley Posted March 30, 2014 Author Share Posted March 30, 2014 Thanks! I'll give it a shot Link to comment Share on other sites More sharing options...
DwainDibley Posted May 14, 2014 Author Share Posted May 14, 2014 Nope, I can't seem to get it working, need help. Link to comment Share on other sites More sharing options...
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