SuperOblivionGamer Posted September 20, 2009 Share Posted September 20, 2009 My load order has been screwed. I installed Alexanders wings using OBMM and it screwed my load order. Yes i have tried BOSS but it wont fix the Better cities imperial city Note in the IC Market district, plus old textures and new textures are Trying to go over eachother. Oblivion.esm Better Cities Resources.esm DLCShiveringIsles.esp Better Cities .esp . Note: Dummy file to load Better Cities .BSA LoadingScreens.esp . Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods. Advanced_Water_Modification-2734.esp moDem's City Life.esp . Note: May cause crashes in the IC Market district. May have been fixed. Needs verification. CapesandCloaks.esp Tyrael Armor.esp ClocksOfCyrodiil.esp ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp . Note: Deactivate CLocksOfCyrodiil.esp Septim Mansion.esp VaultsofCyrodiil.esp VaultsofCyrodiilBC.esp Knights.esp Better Cities Full.esp Better Cities - Full City Defences.esp Compass-Disable_POIs.esp Compass-Disable_QuestMarkers.esp Compass-Disable_Both.esp Unlimited Rings 1.0.esp . Note: Use Wrye Bash Bashed Patch tweak instead. Unlimited Amulets 1.0.esp . Note: Use Wrye Bash Bashed Patch tweak instead. Alternative Start by Robert Evrae.esp . Bashed Patch tag suggestion: {{BASH:Relations}} Beautiful People.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}} KT_CustomRaceFix.esp . Note: Included in UOP v2.x or newer. Both should not be used at once. Use UOP. Better Imperial City.esp -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility.----------------------------------------------------------------- Unknown mod file: top_tower.espUnknown mod file: top_tower_plank.espUnknown mod file: Better Cities Full FPS Patch.espUnknown mod file: Better Imperial City FPS Patch.esp -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
dezdimona Posted September 20, 2009 Share Posted September 20, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually. . Link to comment Share on other sites More sharing options...
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