baduk Posted September 21, 2009 Share Posted September 21, 2009 Many tutorials are a version or 2 out of date. Its a good idea to frequent niftools forums to make sure you have the newest software. http://niftools.sourceforge.net/forum/ For example the new nifscripts exporter has an option to use bsfadenode for a havok object instead of the ninode. Link to comment Share on other sites More sharing options...
Demeggy Posted September 22, 2009 Author Share Posted September 22, 2009 Many tutorials are a version or 2 out of date. Its a good idea to frequent niftools forums to make sure you have the newest software. http://niftools.sourceforge.net/forum/ For example the new nifscripts exporter has an option to use bsfadenode for a havok object instead of the ninode. Cheers fella, I've just got in from work, so I'm gonna have a crack at it this evening as I'm going away for a fortnight on Friday and want to make some solid progress with the mod. I'll update in a couple of hours when I get truly and utterly stuck! :P EDIT: The most important question I should really ask relates to the scale of my mesh and the vanilla .nif. Does the vanilla .nif have to be of similar size to how I want the mesh ingame? And if not and I need to scale it, will this be possible without effecting the collision model? EDIT 2: HOOO Yeah! It's textured without issues now and is ingame :) I guess I'll have to look up a handy collision tutorial for 3DS Max 9. Anybody care to point me in the right direction? Found a few on youtube and google, but they all seem to speed off on a tangent and lose me :P Link to comment Share on other sites More sharing options...
tzeentch 1ks Posted December 26, 2009 Share Posted December 26, 2009 ok this may sound really silly but when im editing in the render window and I look at most objects like walls I can see through them to the rooms behind, some tables and things don’t appear at all, is this just a setting iv missed or is it the way they have created the geck cus im used to using the elders scrolls construction sets. Link to comment Share on other sites More sharing options...
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