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Missing meshes? Oh my!


Larkonus

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Hello, Nexus. First time modder, first time poster (in this forum anyway), first time... you get the point. However, I'm fairly knowledgeable when it comes to computers.

 

Recently, I downloaded a couple mods for Oblivion. Namely:

 

Unofficial Oblivion Patch (I'm not having issues with this one that I'm aware of, but thought I'd put it there anyway)

Herbalism by Nasarius (No issues here either)

 

ArmoryLab by tom_supergan [http://www.tesnexus.com/downloads/file.php?id=3791]

All In One Basement by TomWithTheWeather [http://www.tesnexus.com/downloads/file.php?id=2556]

 

Now, being the headstrong computer user that I am, I thought I could fix my initial issues. What I saw were a few (but hardly anything of issue) of those "WTF?! I'm a missing mesh!" yellow bubbles and it caused me to worry. The reason I *think* I found for this is that when installing the latter two mods, they each had their own "Mesh" and "Textures" folders. So what I did was empty these folders into the already existing "Mesh" and "Texture" folder, and this fixed the issue I had before... and created a new, bigger one.

 

I now see more of these, but in different places. To name a few:

In the Arboretum of the ArmoryLab, all around each planter I see them. Not detrimental to using it, but certainly annoying.

When walking outside my house (I'm using the Skingrad house for now), I see them on a few buildings in random places. Some have little tiny ones on the walls, others have big ones where their signs are.

 

*EDIT* Upon further inspection, EVERY herb seems to have this issue; inside and out of the mod. They behave the same, and with Herbalism going I have no issues getting it, but every herb, inside and out of the area, has the little to big yellow bubble.

 

Now, I can see the worst case scenario already: Uninstall and reinstall Oblivion, re-download mods. I'm not a fan of the thought of doing this, but I will if need be. (Also, if I must, I don't know where the character files are to back up before I uninstall them)

 

Sorry this post was a bit "All over the place" and unorganized, but I'm a little flustered. I've exhausted my options, and I didn't even move any of the original game's files; I just put the mods into the existing Data folder's folders.

 

ANY and all help in this would be vastly appreciated. Thanks!

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mod meshes and textures remain in their perspective folders with any mod you add said files to whichever or whatever the mod is doing like clothing,armor,etc.

use this utility as it auto installs all mods properly,allows you to set the load and notifys you of mod conflicts.I recommend the self install version

 

http://www.tesnexus.com/downloads/file.php?id=2097 OBMM

http://timeslip.chorrol.com/obmm_download.html

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I actually have the Oblivion Mod Manager, and I like it. However, I'm not sure how to get it to "scan" my Data folder to detect these issues.

 

ALSO! Upon further testing an investigation, the bug seems localized almost entirely to herbs. Those little yellow bubbles I saw were actually Morning Glories (why does that useless herb have to be EVERYWHERE?!). Hopefully I can put those files in their right place so I can get this working normally again.

 

And thanks for your help, by the way.

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I think the culprit with your bug is Herbalism.

INSTALLATION

1. Install Harvest [Flora] v3.0.0, but remove the ESPs. Be sure to keep the .BSA file!

2. Extract Herbalism to your Data directory.

3. Enable the included Harvest [Flora].esp and Herbalism.esp.

4. Optionally enable the other Herbalism ESPs (Shivering Isles, Frostcrag, Vile Lair), if you have the corresponding official mods installed.

 

The missing meshes may be caused when Herbalism referenced meshes that were from Harvest Flora. Installing Harvest Flora may correct this problem.

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The missing meshes may be caused when Herbalism referenced meshes that were from Harvest Flora. Installing Harvest Flora may correct this problem.

 

That mod actually came with Herbalism. It's currently enabled, I'll see if disabling it does anything.

 

Also, since this ordeal; I'm hesitant to install any other mods. Apparently Oblivion Mod Manager can install mods *for* me, but I have no clue as to how to make it do that.

 

Modding was so much simpler in my WoW days, when modding the interface was all I could do an it was all localized to one folder. Oh well.

 

*EDIT* Disabling Harvest Flora did nothing. The yellow bubbles are still there. I can take some screen shots of the folders and the errors, if need be.

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I see you've localized the bug already, but for the future mesh problems I really recommend this: http://www.tesnexus.com/downloads/file.php?id=21862. It will tell you exactly from which mod are the meshes missing. You may still try to run it on the bubbles and make sure it's the flora, too :)
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Herbalism's Harvest Flora ESP is just a patch. You'll still need some files from the original Harvest Flora mod and those are the ones that are missing in your game. Just don't activate the esp file from Harvest Flora, use the one from Herbalism instead.

 

Modding Oblivion takes a bit of getting used to just don't give up so easily. It's really rewarding once you get the hang of it.

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I have posted this help entry many times - It has helped some and confused others. Here's hoping it helps you.

 

This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point or the WTF star as a placeholder to keep from crashing.

 

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

 

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

 

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder

Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder

Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

 

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

 

There may be other files or folders included, but those are the most common.

 

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.

.dds to the textures folder

.nif to the meshes folder

.mp3 to the sounds folder

.wav to the sounds folder

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

 

As Esteris said, Refscope is a good resource for finding what mod those yellow missing mesh blocks came from. It adds a spell that when cast on the missing mesh identifies it and what mod put it in the game. :thumbsup:

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The missing meshes may be caused when Herbalism referenced meshes that were from Harvest Flora. Installing Harvest Flora may correct this problem.

 

That mod actually came with Herbalism. It's currently enabled, I'll see if disabling it does anything.

 

Also, since this ordeal; I'm hesitant to install any other mods. Apparently Oblivion Mod Manager can install mods *for* me, but I have no clue as to how to make it do that.

 

Modding was so much simpler in my WoW days, when modding the interface was all I could do an it was all localized to one folder. Oh well.

 

*EDIT* Disabling Harvest Flora did nothing. The yellow bubbles are still there. I can take some screen shots of the folders and the errors, if need be.

dont unzip the mod and then follow this for install and conversion of any mod.

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

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I just downloaded an installed RefScope in the manner described. However, I can't seem to get it to work. Oblivion Mod Manager recognizes it, says it's activated. Even the Oblivion base "Data Files" button recognizes that it's there and it's activated. However, the spell just isn't appearing in my spell book at all - I've looked several times.

 

*EDIT* Just re-downloaded and installed HarvestFlora, and the issue still stands.

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