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Bound knees idle animation


Soresu

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Hello, I'm trying to force NPC idles using console (for screenshots) but some of them don't seem to work or maybe require additional commands. Now I want them to stand in bound animation, as if captured. I want to use bound knees animation, which makes the characters kneel with their hands bound behind their back (like the dark brotherhood captives). AFT mod allows followers to use the animation, but I want to use it on other NPCs (vampires for instance). I found these idle codes but when combined with "playidle" command they don't work for some reason (and yes I'm targeting the NPCs). Most other idles are working fine though on both PC and NPCs. Any idea how to make it work?

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Just because they are defined as Idles in the CK doesn't make them playable with PlayIdle.

 

Paired animation, for example, need to be run with PlayIdleWithTarget(), for which no consol command exists (because it needs 2 actors). But probably what you refer to are furniture animations. For NPCs they can only be played with a "UseFurniture" package in a mod.

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Just because they are defined as Idles in the CK doesn't make them playable with PlayIdle.

 

Paired animation, for example, need to be run with PlayIdleWithTarget(), for which no consol command exists (because it needs 2 actors). But probably what you refer to are furniture animations. For NPCs they can only be played with a "UseFurniture" package in a mod.

Ah. I see. Well at least I can stop trying to make it work now. My best bet is to find a mod that might allow me to use that said animation then. Thanks for the reply.

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