gurgelstock Posted September 21, 2009 Share Posted September 21, 2009 When creating a merged patch, some merged mods will have a green dot as icon instead of the green plus that indicates that the mod has been merged into the patch and can be unticked. What is the difference between the green dot and the green plus? I have found out that I can disable most of these without wrye bash disabling the merged patch but with some mods, wrye bash will disable the merged patch. I think Beautiful Women was one of these mods which I couldnt disable although I merged it. Strangly I seem to be able to untick it now though... Nonetheless I'd like to know, what the differene is. Thanks! Link to comment Share on other sites More sharing options...
octavius243 Posted September 22, 2009 Share Posted September 22, 2009 Green + means the whole mod has been merged and is not active.Green dot means only selected entries, based on the bash tags, are imported and the mod is "virtually active". Make sure the mod really is supposed to be virtually, as Wrye Bash sometimes makes tagged mods virtually active when they should be fully active. Link to comment Share on other sites More sharing options...
gurgelstock Posted September 23, 2009 Author Share Posted September 23, 2009 Thanks for this information. Now to find out, if these mods should be virtually active or not. If it turns out, that they're supposed to be "fully active", can I simpy add the missing tags to the mods to merge all the data? Link to comment Share on other sites More sharing options...
octavius243 Posted September 23, 2009 Share Posted September 23, 2009 Not sure what you mean, but wether the mods should be fully or virtually active depends on what you want the mod to do.Typically mods that replace graphics for objects need to be virtually active, as it is only the new graphics yuo want, while your overhaul mod(s) change the stats of the objects.Other mods are tagged with with for example C.Climate or C.Light or C.Water to *ensure* that these edits carry through if other mods load after. But if left virtually active lots of data will not be loaded and the mods will not work. Link to comment Share on other sites More sharing options...
gurgelstock Posted September 23, 2009 Author Share Posted September 23, 2009 Ok this makes much more sense now and I'm pretty sure everything is setup the way it should be. Thanks for your help! Link to comment Share on other sites More sharing options...
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