BarbyFN Posted March 22, 2014 Share Posted March 22, 2014 I’ve copied the Gauss scope to my own mod and it works fine. Then I’ve changed its HUD texture and it looks exactly what I want in NifSkope, but in Fallout I still see the default gauss texture, which is this one. I’ve edited any string in NifScope and replaced my merged patch, but the only way that I could get my own texture into my modified gauss scope is by changing the original gauss texture “textures\dlcanch\weapons\scope\dlcanchgaussscope01.dds”. The problem is that the original gauss changes its texture too and I want a unique weapon. What am I doing wrong? Link to comment Share on other sites More sharing options...
vforvic Posted March 23, 2014 Share Posted March 23, 2014 The control for the scope reticle is on the "Art and Sound" tab of the Weapon in the GECK. On that tab on the bottom you will see "Target NIF" which controls what nif the weapons scope uses for the reticle. Link to comment Share on other sites More sharing options...
BarbyFN Posted March 24, 2014 Author Share Posted March 24, 2014 Yes, I know that, I’ve been using custom scopes with custom crosshair textures in fire weapons but the problem comes in energy weapons that seem to manage scopes in more complex ways. I’ve attached the gauss scope to my energy weapon without problems, and it works included its digital zoom, but when I change the crosshair texture, the game shows the original texture no matter what I do. I tried these things: -Changed all string names in the nif.-Replaced my merged patch.-Used the path of the same gauss texture folder, renamed. But the only way that I could get my own texture into my modified gauss scope was: -Changing the original gauss texture. This works perfect, but also changes the original gauss rifle scope and I want a unique scope screen in my weapon. Link to comment Share on other sites More sharing options...
BarbyFN Posted April 4, 2014 Author Share Posted April 4, 2014 mmm nobody knows how to do that, or is not possible? I've finished my weapon and any answer will help me to make a final decision about how should I implement my custom scope. Link to comment Share on other sites More sharing options...
Ranx31 Posted April 5, 2014 Share Posted April 5, 2014 It sounds like because you're using the original gauss gun's scope.nif that it's going to use its texture as well. Have you considered trying to clone the scope.nif then putting it in a new folder, modifying that new .nif's texture path (along with your new texture) and then updating the GECK entry for your weapon to point to the new scope path? Maybe that will work? Just a suggestion... Link to comment Share on other sites More sharing options...
Purr4me Posted April 5, 2014 Share Posted April 5, 2014 mmm nobody knows how to do that, or is not possible? I've finished my weapon and any answer will help me to make a final decision about how should I implement my custom scope.Load Or link in two shots of before and after , along with a shot of the actual scope screen you want to see when using the scope.I'll make it for you.kitty Link to comment Share on other sites More sharing options...
BarbyFN Posted April 5, 2014 Author Share Posted April 5, 2014 It sounds like because you're using the original gauss gun's scope.nif that it's going to use its texture as well. Have you considered trying to clone the scope.nif then putting it in a new folder, modifying that new .nif's texture path (along with your new texture) and then updating the GECK entry for your weapon to point to the new scope path? Maybe that will work? Just a suggestion...Yes, that is exactly what I’ve done for all my scoped weapons. I’ve cloned the dlcanchgaussscope01.dds in other folder, with other path for texture and edited its path in the scope section of GECK, and also I tried all things mentioned before, but it’s incredible to load the game and see the original gauss texture! Where did it get from? mmm nobody knows how to do that, or is not possible? I've finished my weapon and any answer will help me to make a final decision about how should I implement my custom scope.Load Or link in two shots of before and after , along with a shot of the actual scope screen you want to see when using the scope.I'll make it for you.kitty Thanks! Maybe I’ll understand with a fresh template. I didn't understood well what to do, but the before and after are the same original dlcanchgaussscope01.dds that I described before, and the one that I want to use is rar attached (is the original but colored). The attached image is how I see it in NifSkope colorized, in Fallout I see the default texture in black but I must remark that it is not the same nif because I’ve changed the red dot with a glowing effect and it works perfect, so I can see my red dot glowing but in the original black crosshair texture, pretty weird... Link to comment Share on other sites More sharing options...
Purr4me Posted April 5, 2014 Share Posted April 5, 2014 So, This is what you don't want in game?http://img2.wikia.nocookie.net/__cb20091025222539/fallout/images/thumb/0/04/Gauss_rifle_Guide.jpg/480px-Gauss_rifle_Guide.jpgthis is the texture contained in the rar file you sent, Bellow.http://s26.postimg.org/f1qwxp9ft/scoped_dds_file_sent.jpgunderstand you can't use both textures at once for the same spot.So, this is the texture you want to use but want the glowy fx dot in it?(Master Team Presents 1rst Run Test Full Blown\Data\Meshes\dlcanch\interface\hud\(dlcanchgaussscope01.nif) <--requires the edits.-----------------------------------------------------------This is what is needed, give this a try first and see what happens.http://s26.postimg.org/f4askjd3d/weaponeffects.jpgin my signature is a gauze weapon By the Eve Author, it was redone too, I am not a fan of blue though , hmm still unsure as to exactly what you want it to appear as? Kitty Link to comment Share on other sites More sharing options...
BarbyFN Posted April 5, 2014 Author Share Posted April 5, 2014 Well, after seeing that nobody understands me I felt forced to review all my nif string by string and finally got the solution! The problem was that I've edited only the “flower” texture lines but there were more textures under some “Txt” lines keeping the original gauss texture! Now I have a custom scope in my weapon and the vanilla gauss preserves its own without overwriting anything beyond my mod. But you help me a lot because I wouldn't have checked my mod again by myself, I couldn't have been more dumb, sorry! Link to comment Share on other sites More sharing options...
Purr4me Posted April 5, 2014 Share Posted April 5, 2014 I am here to make you think, I can only attempt to resolve the issue. I too have such a weapons, many too. and I can do anything I want to them. The problem is what is up steam feeding down stream results. The DLC is the ruler, any other mod that happens to use any parts you make, you may need to rename all your data and make it all Unique . This will prevent any mishaps and you have a cool super duper mod you can share, if you like. Of the weapons, a few are Easter eggs built into the game that will not appear until certain things take place, these are earned items.For example, the alien ammo and gun can show up out of no where and the sound is from the rocket launcher, ammo all over the place, because it is not contained in one spot, you have to hunt it all down, AKA Easter egg, the pistol is there too, most never find it. in anchorage, if you qualify well enough, on entering the caverns of the first passageway through the mountains, there might be a very special weapon, the very weapon your toying with. IF you quit/ hard save and go back to that same spot, it's just gone. this is a generated item. because anchorage is a sim, so, you can't take it with you. but, for fire power ! oh boy, it's the cat's meow.From Gauss DX Description===========The epic guass rifle. Aside from new textures with added details, this gun has a slew of new visuals:# When the gun is on your person, the coils will pulse with energy# when the gun is fired the coils will become electrified with arcs (as Bethesda promised..) *1# the projectile is a slug and no longer a "blue ball of death"# the projectile PASSES THROUGH enemies but not walls *2# in standard VATS you have a chance to see the slug pass through with a long energy tail behind *3# in SLOW VATS you WILL see the slug pass through with sonic rings trail behind *4# explosion is better, no longer looks like a blue Dukenukem3D blast# occassionally a a sizzling spot of glow will be left after impact *5# weapon fires Electron Charge Packs as it SHOULD now! (lore/logic fact) *6# no more lame wood on the gun. now its rubber and that can be altered too as he made sure of that. I would very much like to see an in game shot of your results.kitty Link to comment Share on other sites More sharing options...
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