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Spawn Replacing?


naugrim04

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Ok, so I've been looking around for a good mod to replace super mutants with raiders. I couldn't seem to find one, so I decided I'd try my hand out with the GECK. Clearly, I know nothing about the GECK. I tried replacing all of the "lvlsupermutantgun" and "lvlsupermutantmelee"' objects with "lvlraidergun" and "lvlraidermelee". These are spawn points right? Well, that didn't work so I looked around a bit more and found a lot of posts referring to editing leveled lists. They said something about replacing the super mutants in the list itself, but that there was some kind of issue because super mutants are classified as creatures whereas raiders are considered NPCs. I tried to find the tutorial for this on the Beth website, but I couldn't find anything. Is this even possible? How do you edit leveled lists?

 

EDIT: Alright, I figured out what/where leveled list are, but I'm still not sure about the whole creature/character leveled list issue.

Edited by naugrim04
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To the best of my knowledge, any changes made in the default leveled lists will not take effect unless you start a new game, since the lists are recorded in your saved games and cannot be modified mid-game (other than adding new creatures/NPCs to them).

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My main issue was trying to figure out how to put npcs (raiders) in the creatures leveled lists. I'm pretty sure this is impossible now. Not all is lost, though. Turns out point lookout's swampfolk are classified as creatures as well. I replaced the super mutants with them, and it seems to be working fairly well. You don't necessarily need to start a new game, if you've never entered an area with mutants. Also, I think if you wait long enough, the cells respawn. Anyways, I think I've solved (or at least bypassed) my problem.
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