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Dialogue issues


Antiscamp

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Yeah OK. I've been building a small mod the past week and all is good. I have added an entire village, done landscaping and decorating, made NPC's and given them daily routines. Now I'm down to dialogue.

 

All dialogue I have created works fine and the correct people say the correct stuff. But the text stays on screen for like 2 seconds and then disappears before any alive being has had the time to even read the first five words.

 

I liked the text-based dialogue in Morrowind better. It felt more intellectual, actually. Dialogue in Oblivion feels shallow and not at all detailed and has no great meaning either. You cannot really create strong personalities on your NPC's using only dialogue. Dialogue in Oblivion is based on the implementation of sound files, it seems. I don't have access to English-speaking voice actors, and need to keep my dialogue text-based.

 

Is there a way of prolonging the time the text shows on screen? I am not going to make sound files as that is totally outside the boundaries of the mod I am creating.

 

 

Antiscamp

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The time it stays on screen is determined by the lenght of given sound file. You can make an empty 8 sec long mp3 file and select it for every dialog, but there's an addon that makes exactly this to every dialog without specific sound file, I just can't find it now.
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You can make the use of Elys's Universal Silent Voice required for your mod. Elys's Universal Silent Voice makes dialogue stay on the screen for 8 seconds and includes generic lip files so the lips move the whole time.
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Thanks guys! I downloaded Ely's. Does the end user of the mod need to use this Ely's too? In that case, I probably won't be releasing my mod to the public. You have to use OBSE with it too. I wanted to create a mod for vanilla OB, without any hassle, simple and easy and just install the .esp and off you go.

 

Here we see plainly that OB is not directed at an intellectual audience (like Morrowind was!), but at people who think soundfiles and animations are cool and look good and text and depth is only boring. Signing a great name like Patrick Stewart to the project as a voice actor is jst evidence of that as well.

 

This is exactly why I like Morrowind so much more than this game. Oblivion is not even a good game. It is only based on a good game.

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Problem solved! I used Tes4Gecko to create empty sound files! Tes4Gecko is highly recommended for any modder; it is fast and really easy and I had solved my speaking problem in three minutes. Tes4Gecko not only adds this option, but also makes available a lot of other very powerful functions for modders. I will be using it a lot. It is hosted here on TesNexus, so just search for Tes4Gecko. Excellent.
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