Skree000 Posted October 1, 2009 Share Posted October 1, 2009 if it were max you could do it in a second. Just sample the material, sort polygons by material type and detach them max ftw additionally in the uv window you can display uv's by material Link to comment Share on other sites More sharing options...
c2552 Posted October 2, 2009 Share Posted October 2, 2009 I feel dumb. Many thanks for mentioning materials, just realized there weren't any... :pinch: I had looked at the object in textured draw type, there had been textures, so I had thought everything would be alright.btw, I'm seperating parts of the gun via select -> linked vertices, works well for me. THREAD JACKER!I think an extra thread for that question wouldn't have been necessary ;) Link to comment Share on other sites More sharing options...
ecksile Posted October 2, 2009 Share Posted October 2, 2009 xP i was just playing withchya. Link to comment Share on other sites More sharing options...
Recommended Posts