SgtRoadkill Posted September 24, 2009 Share Posted September 24, 2009 after playing oblivion today and sorting out a bunch of mods, i noticed (although thinking about it now i should have noticed earlier) that the chain mail gauntlets in my current play through were now black. I can't work out for the life of me why as all the mods/retex i am using should not have effected it. i would be most grateful if someone could suggest what the problem is (i realize its probably a texture issue) and how i can go about solving it. my load order (so you can see what mods i am using) is, i thought it could be the Diverse guards whatsit but ic an;t see any generic chain mail re textures in its contents Oblivion.esmCM Partners.esmEyeCandy - Content.esmDIM Elves Of Lineage II Retex.esmElves Of Lineage II.espCapesandCloaks.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espBook Jackets Oblivion.espOblivion Citadel Door Fix.espSaiyanRanger.espDBShadowSet_Argonian.espDBShadowSet_Khajiit.espDBShadowSet.espBanes DB Mask Placer True.espCountryHome.espDBShadowSet_NE.espCrowded Cities 30.espDBShadowSet_Khajiit_NE.espDBShadowSet_Argonian_NE.espCastle_Domrose_V1.2.espKnights.espDLCShiveringIsles.espAmajor7 Imperial Furniture.espGuilesHuntsmenLodge.espCM Partners.espCheat Bob's Armory Oblivion.espBob's Armory Oblivion.espTib's Attractive Women.espCM Partners More NPCs NE.espKDCirclets.espRealSwords - Bosmer LO.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espKDClothCirclets.espRealSwords - Orc LO v1.0.espRealSwords - Khajiit LO v1.3.espWayshrines in the University.espRealSwords - Redguard LO.espAdonnays Ranger Coats.espMedieval Shields.espLoadingScreens.espRealSwords - Breton LO.espSlof's Oblivion Robe Trader.espNicoroshi Creations DW heavy.espSlof's Dogs.espBruma Hunting Lodge.espRealSwords - Goblin.espApachii_Goddess_Store.esppale_rider's Pirate Reloaded.espJG Elven.esptona_simple_dress-armor_ver3.espCrimsonScarArmor.espTTB.espBirthsigns Expanded.espAll Shapes And Sizes 1.1.espUFF & RM Assassin Elite Armor.espApachii_Heroes_Store.espRealSwords - Nord LO-SI.espM&BShields.espNatural_Weather_HDR_by_Max_Tael.espSPARTAN VIs Diverse City Guards v1 2.espNatural_Vegetation_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Weather_by_Max_Tael.espImprovedSigns.espShadowcrest_Vineyard.espCastle_Seaview.espAdele_blackSwanBoutique.espX.Night.Elf.espHoarfrostCastle.espjavbs.espDragonHouse.espWestwind_Rogue_HGEC.esp Link to comment Share on other sites More sharing options...
SgtRoadkill Posted September 24, 2009 Author Share Posted September 24, 2009 any ideas? Link to comment Share on other sites More sharing options...
dezdimona Posted September 24, 2009 Share Posted September 24, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually. Link to comment Share on other sites More sharing options...
malonn Posted September 24, 2009 Share Posted September 24, 2009 BOSS is overrated. Who's to say the author of BOSS got the load order correct. Besides from what I read, he just used other people's load orders as a guide. Such as Dev_Akm's, that dezdimona is so fond of pasting on these forums. Link to comment Share on other sites More sharing options...
dezdimona Posted September 24, 2009 Share Posted September 24, 2009 BOSS is overrated. Who's to say the author of BOSS got the load order correct. Besides from what I read, he just used other people's load orders as a guide. Such as Dev_Akm's, that dezdimona is so fond of pasting on these forums.thank you,your a gentleman and knowledgeable,unlike some others. that load order has cured more problems even using boss than any other.its been around long before boss was even a concept. Link to comment Share on other sites More sharing options...
SgtRoadkill Posted September 24, 2009 Author Share Posted September 24, 2009 tbh the load order hasn't helped but if i am honest i hadn't expected it to i spent about 4 hours to sort it (stupid i know for such a small thing but it really fecked me off see the guards in their nice uniforms suddenly with black gauntlets.) and i haven;t been able to work out what the issue is so i am gona do full reinstall with all the most important mods see if the problem is still there and then one by one after. Link to comment Share on other sites More sharing options...
dezdimona Posted September 24, 2009 Share Posted September 24, 2009 tbh the load order hasn't helped but if i am honest i hadn't expected it to i spent about 4 hours to sort it (stupid i know for such a small thing but it really fecked me off see the guards in their nice uniforms suddenly with black gauntlets.) and i haven;t been able to work out what the issue is so i am gona do full reinstall with all the most important mods see if the problem is still there and then one by one after.make sure you add one mod at a time and verify it works before adding another.That way if it reappears you know what caused it. Link to comment Share on other sites More sharing options...
Zizous Posted October 15, 2011 Share Posted October 15, 2011 I have the same problem here. But it's not just the chainmail gauntlets but almost every type of armor has this problem. They look fine as long as I don't wear them but when I equip one of the gauntlets almost all gauntlets in the game turn black.Example with the BladesAny help would be appreciated. Link to comment Share on other sites More sharing options...
MShoap13 Posted October 15, 2011 Share Posted October 15, 2011 Get Refscope or Form ID Finder. Also get NifSkope. Use one of the former on an item that has a missing texture map (this is why objects turn solid black) while you're in-game. This will tell you what mod affects it and what mesh it is assigned. Open the mesh in NifSkope. Get the items Texture path then go look in your \Data\ Folder for that texture in that location. If it isn't there you'll either need to alter the mesh to point to where the texture and normal map are located, or move the texture and accompanying normal map to that directory. Accompanying normal maps have the exact same name as the object's texture only with _n.dds placed at the end. The archive of the mod that affects them should have the original textures still in it if you can't find them anywhere in your \Data\ folder. Link to comment Share on other sites More sharing options...
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